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M.A.P. 2: Electric Boogaloo
#1
The M.A.P. is- unfortunately- a really cool yet really bad skill currently. It's weak to AoE without meaningful strengths to compensate, and even using it blocks your movement.

There have been ideas floated before about giving it extended range, or some sort of benefit, but I think a rework sounds a lot more fun.
Definitely not because I thought of the picture I'll attach later and was like 'hell yeah that's fucking cool'.

So my solution is to rework it into a transformation skill. Invocation? Skill. Whichever.

[Image: 8eBKuWw.png]
Deploy M.A.P.
200 FP
7M
100 turn Cooldown
Cannot be summoned with actively deployed bots.
Become a Mobile Artillery Platform, gaining a plethora of skills and abilities to let you fire off your full arsenal.
Gain the following for 6 rounds (activation+5):

Bullet Spray:
No Cooldown
10 FP
2m

Targets a crescent area in front of the user and sprays it with bullets, dealing Pierce damage to all enemies inside of it equal to 25/50/75/100/125% of scaled weapon attack. Damage dealt depends on the rank of your Deploy: Turret skill.
No cooldown

Bullet Spread:
5 Turn Cooldown
20 FP
2m

Targets a 2 Range Tile in front of the user and shreds it with bullets, dealing Pierce damage equal to 30/60/90/120/150% of Scaled Weapon Attack and knocking all enemies hit back 3 tiles. Damage dealt depends on the rank of your Deploy: Turret skill.

Reflector:
No Cooldown
10 FP
2m
Targets 1 tile up to 2 Range away and creates a Reflector in it for 3 rounds. If an enemy projectile encounters it, it will reflect it and shatter.

Scapegoat Cloak:
5 Turn Cooldown
0 FP
6m
Gain Swift Guard 15/30/45/60/75 based on the rank of your Deploy: Metalaegis skill.

Rail Shot:
5 turn Cooldown
50 FP
6m
Locks onto a target within 10 Range and fires a super-fast, powerful shot of pure light at them. The enemy takes Light damage which ignores protection and Evasion

Deals 40/80/120/160/200% of Scaled Weapon Attack based on the rank of your Deploy: Railgan skill.

Gains the following as 'free items':
PR-Regenerative
PR-stabilizer
Hi-potion

These would be 3m as per usual.


Why?
Firstly, it's cool.
Secondly, if a M.A.P. is going to be something you need to invest in, it better be fucking good.


The numbers, Mason
Everything here was like an hour's worth of thought or looking up calculations. Overall, it gives you a fair bit of burst in return for a lot of ranks placed in the bots. I'm sure medibot would probably want to justify rank with... something, but I didn't want to really create something too wacky for it.

The idea is that it gives you the abilities of the bots, in a way that creates a temporary power-spike with the drawback of being actually fairly FP intensive (perhaps too much so in this draft), and limited. But at least for those five turns you get to feel cool, in a way that I don't think breaks anything TOO bad.

It is, at the end of the day, just a hypothetical though.

Also, before anyone gets any funny ideas, they'd all be skills. No mech abuse.
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#2
Yeah this is fuckin rad, also we need to add a big artillery cannon skill that is like a rocket launcher aoe special basic attack with bonus damage and 1 turn cd yeehaw also maybe it could replace your grenade launcher skill with explosive shell which does the same but with higher range and instantly explodes
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  • Maromar158
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#3
It’d be really cool if this worked like a kind of Power Armor. Something that lets you absorb your bots while it's active as you end turn within range of them. Or if you're already inside it, then using a bot automatically augments you with its abilities, boosting your stats even further and letting you become your machines, along their strengths and weaknesses.

Another fun twist could be that the MAP takes damage in your place, and once it’s taken enough, it breaks. Kind of like a temporary shield. Absorbing/Augmenting increases its max LV (and thus, health), but once LV is 0, it breaks forever.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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  • Poruku
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