Thread Rating:
  • 3 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Undeniable Toughness & Stat Investment
#1
Undeniable Toughness currently costs 30 base STR, 30 base WIL, and 80 base VIT — totaling 140 base stat points just tossed away from your build. In comparison, Undeniable Innovator only costs 80 base APT. The cost is heavy, but at least you can still build something around it.

With Undeniable Toughness, that's unfortunately not possible.

Toughness gives you up to two revives, but with severe drawbacks: debuffs to healing, damage, momentum, and reduced max HP. It's not a comeback tool unless your opponent lets you idle for 3 whole rounds — which, in most cases (especially against NPCs), they won’t.

Innovator, on the other hand, offers broad gameplay flexibility at the cost of about 20 stat points in scaling. You still get to shape your build, with some minor (or sometimes major) trade-offs in damage, hit rate, crit rate, crit evade, damage resistances, HP or FP.

The problem with this new Undeniable is, undeniably (heh!), the cost.

You're forced to invest in three stats, STR, WIL, and VIT, which may not align with your build, just to access a trait that doesn't even guarantee a turnaround. Compared to Innovator, which costs 80, the 140 spent here is incredibly steep and restrictive.

Just to put this in perspective, out of a total 240 stat points:
  • No Undeniables (your average build): 20 VIT + 36 APT = 56 points spent → 184 free (23% used)
  • Undeniable Innovator: 80 APT + 20 VIT = 100 points spent → 140 free (42% used)
  • Undeniable Toughness: 80 VIT + 30 STR + 30 WIL + 36 APT = 176 points spent → 64 free (73% used)

That’s almost triple the investment of a normal setup, and 76 more points than Innovator — a full 31.6% of your total budget gone just for the trait.

My suggestion:
Reduce the STR and WIL requirements to 10 each, while keeping VIT at 80. This would bring the total cost down to 100 points, still a significant investment, but far more balanced and (hopefully) comparable to Undeniable Innovator.

And to set the path for any future additions to not be so nutty heavy on stat investments.

I don't think giving your opponent a difference of 30 Character Levels for 2 scuffed comebacks is fair.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
[-] The following 1 user Likes Snake's post:
  • renowner
Reply
#2
I do actually agree here, its a pretty steep cost, for revivals that also make you a lot weaker during them.
Reply
#3
My guy, it's a max HP % based revive that requires the best stat in the game to get. The STR/WIL cost is kinda necessary otherwise everyone would grab it. Also factoring in aptitude into Toughness' cost is insanely disingenuous.
[-] The following 4 users Like Miller's post:
  • Autumn, Nekojinn, Sawrock, TheGhostlyKnight
Reply
#4
Don't get me wrong, I don't think its a good trait cause of the downsides, but how do you make it balanced, it's a meme and it's a funny one that has practical use cases by serving as a meat bag.

But there's no way to make this balanced without serious, serious costs to it, I sorta understand the position it's in right now.
[Image: zo2BdSr.pngp]
Reply
#5
I honestly think it's pretty good for certain builds that don't require much stats, such as minion-focused and support builds
[-] The following 1 user Likes Poruku's post:
  • Sawrock
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)
Sigrogana Legend 2 Discord