07-10-2025, 11:05 AM
Undeniable Toughness currently costs 30 base STR, 30 base WIL, and 80 base VIT — totaling 140 base stat points just tossed away from your build. In comparison, Undeniable Innovator only costs 80 base APT. The cost is heavy, but at least you can still build something around it.
With Undeniable Toughness, that's unfortunately not possible.
Toughness gives you up to two revives, but with severe drawbacks: debuffs to healing, damage, momentum, and reduced max HP. It's not a comeback tool unless your opponent lets you idle for 3 whole rounds — which, in most cases (especially against NPCs), they won’t.
Innovator, on the other hand, offers broad gameplay flexibility at the cost of about 20 stat points in scaling. You still get to shape your build, with some minor (or sometimes major) trade-offs in damage, hit rate, crit rate, crit evade, damage resistances, HP or FP.
The problem with this new Undeniable is, undeniably (heh!), the cost.
You're forced to invest in three stats, STR, WIL, and VIT, which may not align with your build, just to access a trait that doesn't even guarantee a turnaround. Compared to Innovator, which costs 80, the 140 spent here is incredibly steep and restrictive.
Just to put this in perspective, out of a total 240 stat points:
That’s almost triple the investment of a normal setup, and 76 more points than Innovator — a full 31.6% of your total budget gone just for the trait.
My suggestion:
Reduce the STR and WIL requirements to 10 each, while keeping VIT at 80. This would bring the total cost down to 100 points, still a significant investment, but far more balanced and (hopefully) comparable to Undeniable Innovator.
And to set the path for any future additions to not be so nutty heavy on stat investments.
I don't think giving your opponent a difference of 30 Character Levels for 2 scuffed comebacks is fair.
With Undeniable Toughness, that's unfortunately not possible.
Toughness gives you up to two revives, but with severe drawbacks: debuffs to healing, damage, momentum, and reduced max HP. It's not a comeback tool unless your opponent lets you idle for 3 whole rounds — which, in most cases (especially against NPCs), they won’t.
Innovator, on the other hand, offers broad gameplay flexibility at the cost of about 20 stat points in scaling. You still get to shape your build, with some minor (or sometimes major) trade-offs in damage, hit rate, crit rate, crit evade, damage resistances, HP or FP.
The problem with this new Undeniable is, undeniably (heh!), the cost.
You're forced to invest in three stats, STR, WIL, and VIT, which may not align with your build, just to access a trait that doesn't even guarantee a turnaround. Compared to Innovator, which costs 80, the 140 spent here is incredibly steep and restrictive.
Just to put this in perspective, out of a total 240 stat points:
- No Undeniables (your average build): 20 VIT + 36 APT = 56 points spent → 184 free (23% used)
- Undeniable Innovator: 80 APT + 20 VIT = 100 points spent → 140 free (42% used)
- Undeniable Toughness: 80 VIT + 30 STR + 30 WIL + 36 APT = 176 points spent → 64 free (73% used)
That’s almost triple the investment of a normal setup, and 76 more points than Innovator — a full 31.6% of your total budget gone just for the trait.
My suggestion:
Reduce the STR and WIL requirements to 10 each, while keeping VIT at 80. This would bring the total cost down to 100 points, still a significant investment, but far more balanced and (hopefully) comparable to Undeniable Innovator.
And to set the path for any future additions to not be so nutty heavy on stat investments.
I don't think giving your opponent a difference of 30 Character Levels for 2 scuffed comebacks is fair.
![[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]](https://s.abcnews.com/images/Lifestyle/ht_pudding_the_fox_04_mt_140821_16x9_384.jpg)