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[v3.00j] Eventmin Mob Tools: Mutated Equipment!
#1
For mob editing purposes, mutation used to take priority over every other enchant as long as it was the first one applied to the piece of equipment for both weapons and armor, but now that doesn't seem to be the case and won't affect the weapon's type at all if another enchantment and/or curse is put on the same piece of equipment.

While niche, it helped broaden the scope of what tools EMs/GMs were able to give to their mobs since some enchants are truly unique!

Might this be looked into and see if there's a viable workaround to return this functionality?
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