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Lantern Bearer mechanical adjustment
#1
Gentle Embers should be remade into an Utility Skill that costs 0M to use (1 round CD). Similar to how Mass works. I find it more mechanically engaging than its current iteration.

And most importantly?

It lets Phoenix become Light Damage AoE.

So, here's the cut and dry idea:

Quote:Gentle Embers

0M, 5 FP, 1 round CD

A pacifist's approach to Lantern Bearing. On use, lantern activations will not deal damage or inflict status effects. Instead, all allies in the lantern's aura will gain immunity to the status it normally inflicts, if any, for 2 rounds. It will also reduce the FP costs of Lantern spells (except General domain ones) by 50%.

Quote:Phoenix

Lantern Flame spell.
Unleashes a burst of Light magic from the endless bird, dealing light magic damage to all enemies in range. It can also inflict Glowing LV X (2*Rank) for 3 rounds.

Quote:(Gentle) Phoenix

Lantern Flame spell.
Same stuff as it currently does. The prequisite is to use Gentle Embers before casting this.

Quote:Raging Flame

The light from your lantern becomes hotter, burning those within its light. At the start of every round, enemies within your Lantern's range take protection-ignoring bonus damage (based on Rank) of your last invoked flame's element.

If you have used Gentle Embers this round, instead of damage, it will heal your allies instead.

Rank 1: LB Class LV + 3
Rank 2: LB Class LV + 4
Rank 3: LB Class LV + 5
what the heck!!!

im not part of the abc news

[Image: 21c5ffe850a83e858f2eed11d594fe17.jpg]
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