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Weapon Potential - Cougar Strike (Cougar Claws)
#1
Quote:Potential Skill - Cougar Strike

Cougar Claws' Potential Skill. Targets 2 location within 1 Range. Location 1 must have an enemy, and Location 2 must be an unoccupied tile. You attack the target in Location 1 with your Cougar Claws, and then slide to Location 2.

This Potential skill feels very underwhelming. 

1 tile of range, 2 turns of cooldown, and nothing special attached to it. Still triggers tile and field effects and... nothing else. No Hit bonuses, no Critical bonuses. No busted 'ignores evade and deals 3x your SWA' or 'inflicts Blind on everyone within a 5 range circle. Not that it needs, but, doesn't it muddle the whole point of Weapon Potentials to be cool, signature add-ons you can unlock after bonding proper with your weapon of choice? Why is this so bad?

For a whole weapon potential investment of Chimeric Eyes, which is quite resource-heavy in Korvara, the payoff is just a glorified basic hit that nudges you 1 tile to the left, back or right? 

It needs a little more to it.

As is right now, my propositions are:

- The effective range you can slide to is a minimum of 1, and is increased by 1 per 15 Scaled CEL. And a bonus 1 range if you are under Cougar's Roar.
- If the Cougar Strike attack is a Critical Hit, it refunds 1M.

Really, that's about it. Just those additional things and this potential becomes amazing for close-quarters disengaging and mobility.

The end result would be something like:

Quote:Potential Skill - Cougar Strike

Cougar Claws' Potential Skill. Targets 2 location within 1 Range (+1 per 15 Scaled CEL, +1 if you have Cougar's Roar active). Location 1 must have an enemy, and Location 2 must be an unoccupied tile. You attack the target in Location 1 with your Cougar Claws, and then slide to Location 2. If the attack was a Critical Hit, restores 1M.
what the heck!!!

im not part of the abc news

[Image: 21c5ffe850a83e858f2eed11d594fe17.jpg]
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