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- Narcus damage return seems to be capped at 52
- Narcus Damage return is mitigated by enemy Resistance
- You'd be amazed how often that extra damage is a big fat 0.
Basically, the Narcus's effect looks amazing on paper, but actually really sucks. even if you take 100+ Damage, you're doing 5-10 back from the Narcus.
Suggestion: Change it to 1/4 damage, capping at 15, unresistable via stats (but yes via elemental resists/ general DR)
This way, it won't be completely invalidated by resistance, while still not being overpowering.
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If you capped the damage at 15, it would be worse than X damage, capped at 10, based on Stat weapons.
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At least the X damage capped at 10 weapons DO 10 damage.
The Narcus is regularly doing 0 in PVE, even with a level 52 effect.
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Effect level = 1/2 of damage taken and unresistable damage could be one solution. Another one might be allowing the status to be powered up from multiple damage instances.
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"[url=http://www.neus-projects.net/viewtopic.php?p=8097#p8097' Wrote:Neus » Fri Jun 26, 2015 6:49 am[/url]"]Effect level = 1/2 of damage taken and unresistable damage could be one solution. Another one might be allowing the status to be powered up from multiple damage instances.
I thought about that, myself, but it could be too overpowered if you consider someone hanging back and healing, then just releasing it all in one burst.
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Could make it 2 round duration and prevent the power-up from refreshing duration, so you don't have that opportunity.
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That would be interesting, Dev. What would the cap be?
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"In-Progress Patch Notes"' Wrote:Narcus's bonus damage can now stack and has no cap.
We'll see if that's overtuned or not soon.