Posts: 1,428
Threads: 227
Likes Received: 1 in 1 posts
Likes Given: 0
Joined: Nov 2014
Um... what the actual fart is going on with my defense, for starters? On the first turn I got hit, I took a -3 def debuff, and like two turns later, I was looking at a total of -30 inside a sanctuary, and it just kept stacking and getting crazier. Is this exponential stacking or something?
Secondly, it has some kind of teleporting multi-spin that Decimated my Shine Knights from a full 330 to 0 instantly, and I only survived due to Devotion Procs.
I'm just suggesting to consider taking another look at this thing, Dev, since we can't, due to Record Erasure, so we can't even check if it's working right or has reasonable stats (Like the level 30 Jammers with over 700 HP, before that got changed a bit.)
*loud burp*
•
Posts: 7,160
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
"Extraspatial Claws" Wrote:Ravage Spin also inflicts Rampage LV X (X = LV/5) for 3 rounds, or powers it up by the same amount and resets the duration. Enemies affected by Rampage have their Defense reduced by its LV.
•
Posts: 1,428
Threads: 227
Likes Received: 1 in 1 posts
Likes Given: 0
Joined: Nov 2014
Confirming that is not what happened; the initial duration was something like 13-14. It was 2 by the time I took that screenshot.
For the record, it was a level 60 black door, so the boss was quite high, yes. But Lv/5 wouldn't have gotten up to 171 within 10 or so turns. Maybe the duration refresh was being added to level instead of duration?
*loud burp*
•