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A Question on Cinder Tiles
#1
Monsters who run over cinder tiles take a fraction of the spell that created it's damage. In the event of something like fire breath, monsters who run straight through the tiles take extreme amounts of fire damage from hitting so many cinders. However, player movement does not trigger damage from cinders. In order for players to be damaged by cinder tiles, they either need to begin the turn on top of it (and take one instance of damage), or be forcibly moved across them (with forced move, the kensei charge attack, lazarus wind, etc). My question is: Are the cinder tiles intended to behave differently for players than they do for monsters? Are player's Youkai supposed to take damage from moving across flames (which cannot be prevented)? Are players supposed to? Or is nothing supposed to unless they're forced to move across the tiles via a pushing skill?
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#2
Players should probably be taking damage when they use movement to walk over them too, yes.

EDIT: Interesting. Looking into it a bit more it seems like the player movement doesn't use the uniform step procedure that monsters and associates do. I will make an adjustment for it to do so and you guys can let me know of any issues.
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