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We now have a 10* that gives you the Phantom Cloak status, but that status still can't be taken using Steal. Might Wall can't be taken, either. Can some of the stealable effects be revisited? It would also be helpful if Steal refreshed the duration on stolen effects, because using 3M to steal a 1-2 turn effect is sad.
Quote:OOC Devourer Of Souls: She left me for WoW?! THIS IS BULLSHIT
Quote:Underwhelmed green-haired girl shouts "BITING EACH OTHER IS NOT A LIZARD SEX THING."
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You wouldn't steal a wall.
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You wouldn't steal a charged mind, either.
Quote:OOC Devourer Of Souls: She left me for WoW?! THIS IS BULLSHIT
Quote:Underwhelmed green-haired girl shouts "BITING EACH OTHER IS NOT A LIZARD SEX THING."
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You wouldn't steal a mind.
You wouldn't steal a wall.
So why would you steal music?
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"[url=http://www.neus-projects.net/viewtopic.php?p=10487#p10487' Wrote:Bjarn » Thu Nov 26, 2015 1:02 pm[/url]"]So why would you steal music?
"So stop taking money
From artists just like me
how else can I afford another
solid gold humvee?
Or diamond-studded swimming pools
These things don't grow on trees!
- Weird Al, "Don't Download this Song."
... sorry. Couldn't resist.
Back on topic, I basically never invest SP in Steal because it's so limited. >_
*loud burp*
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Steal is just situational. Good against VAs, terribad against Bonders/Evokers/*insert the rest of the meta-classes*