Posts: 514
Threads: 136
Likes Received: 1 in 1 posts
Likes Given: 0
Joined: Nov 2014
Mad Vines are the most bland enemy in the game, in my opinion (at least Jammer Alphas have a skill!). They have no weaknesses or resistances. I really think they should have a 25% Earth/Blunt resist, and a 50% Fire/Slash weakness.
They could also perhaps get an Immobilizing skill like Restrain, which could work in synergy with the ranged attacks and abilities of Vampiric Legumes, Scare Bears, and Vorpal Bunnies. Or a version that works on your main or off hand, keeping your main hand weapon from use for a turn, or your sub hand item from being used/having an effect.
Quote:OOC Devourer Of Souls: She left me for WoW?! THIS IS BULLSHIT
Quote:Underwhelmed green-haired girl shouts "BITING EACH OTHER IS NOT A LIZARD SEX THING."
•
Posts: 7,158
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
They have weaknesses and resistances. However, they do not have a skill that tells you what they are. Most of the new monsters follow this pattern.
•
Posts: 188
Threads: 20
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Nov 2014
Can we get that pattern retroactively applied to ~old~ monsters, too?
It would make the Tactician's ability to call out monsters' weaknesses
a lot more useful if we couldn't all see them beforehand.
•
Posts: 514
Threads: 136
Likes Received: 1 in 1 posts
Likes Given: 0
Joined: Nov 2014
In that case, do they have a Fire weakness of 25%+? If they do, it's not giving a weakness bonus M for that, or showing the WEAK! thing. And yeah, what Lady said.
Quote:OOC Devourer Of Souls: She left me for WoW?! THIS IS BULLSHIT
Quote:Underwhelmed green-haired girl shouts "BITING EACH OTHER IS NOT A LIZARD SEX THING."
•
Posts: 7,158
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
No, they do not have a fire weakness.
•
Posts: 2,098
Threads: 533
Likes Received: 164 in 91 posts
Likes Given: 41
Joined: Nov 2014
I tested a number of attacks on them.
Fire, Water, Acid, Ice, Lightning, Earth
None of those worked, so it's probably some other, silly obscure element, or something like blunt.
•
Posts: 7,158
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
It's the one basic element you didn't test on them.
•
Posts: 2,098
Threads: 533
Likes Received: 164 in 91 posts
Likes Given: 41
Joined: Nov 2014
Wind, Water, Fire, Acid, Ice, Lightning, Earth, Darkness, Light, Slashing, Blunt, Piercing.
None of these elements work on a Mad Vine. Analyze Weakness doesn't work whatsoever, so it's actually impossible to see what it is anyways.
"One basic element" isn't a thing anymore.
•
Posts: 1,049
Threads: 424
Likes Received: 466 in 146 posts
Likes Given: 307
Joined: Nov 2014
I'll just add that if their weakness/resist is below 25%, the game won't tell you straight up.
Unless you're comparing the damage with their RES/DEF and seeing if it's higher/lower than it should be.
•
Posts: 2,098
Threads: 533
Likes Received: 164 in 91 posts
Likes Given: 41
Joined: Nov 2014
The damage wasn't any different for any of the elemental skills/spells I casted.
•