04-29-2016, 09:03 AM
TLDR version: in light of Priest, Pacifist Boon, and Curate Destiny, the suggestion is for a skill that trades in offenses for enhanced support. If you are of the opinion that LB should not be supportive at all because it's the elemental branch of Curate, there's no need to keep reading, just jump straight to your post. I'd like to point out that Hexer is the support branch of mage and is plenty offensive on it's own merits, though.
So a recent discussion about LBs got me thinking.
No one really uses LB anymore. The Elemental Ressisance Stacking meta + advent of priest basically invalidate LB when you consider how much their spells cost for what they do, after their nerf. They have some neat tools, sure, but at times, their only tools are downright harmful to themselves even in PVE. As just one example, if fighting a Firesplitter. Activating Salamander for the Elemental Resistance before tanking the detonation instead of repeatedly blasting it with Kel to save FP. Heals nearby enemies and hurts your momentum. Oh, and if you're trying to play supportively, that kills your pacifist boon. And this is even before getting into Phoenix being a joke of a spell compared to Mass + Graft, even without God Rod.
So I thought I'd propose something to make them fit a more supportive niche in light of Curate Changes, especially since Destiny is now a thing.
New Passive Skill: Gentle Embers. When equipped, all Lantern Spells lose their offensive effects and extras (Salamander can't burn, Typhur can't knockback, Aterra can't blind, etc) in exchange for various bonuses. This allows them to keep Pacifist Boon going while changing their elements, allowing them to serve as a beacon of bonus stats and minor elemental resistance for the team.
Idea 1: 5 Ranks, 10% FP cost reduction per rank. (Example, changing elements costs ~10 instead of ~20 when the elemental is at R5)
Idea 2: +1 Eternal Flame Strength per level (So +10 Stats instead of +5)
Idea 3: Grants Elemental Augment of the corresponding Lantern Flame to allies in range? (Presently no light/dark augment so not likely)
Anyways, just a thought.
So a recent discussion about LBs got me thinking.
No one really uses LB anymore. The Elemental Ressisance Stacking meta + advent of priest basically invalidate LB when you consider how much their spells cost for what they do, after their nerf. They have some neat tools, sure, but at times, their only tools are downright harmful to themselves even in PVE. As just one example, if fighting a Firesplitter. Activating Salamander for the Elemental Resistance before tanking the detonation instead of repeatedly blasting it with Kel to save FP. Heals nearby enemies and hurts your momentum. Oh, and if you're trying to play supportively, that kills your pacifist boon. And this is even before getting into Phoenix being a joke of a spell compared to Mass + Graft, even without God Rod.
So I thought I'd propose something to make them fit a more supportive niche in light of Curate Changes, especially since Destiny is now a thing.
New Passive Skill: Gentle Embers. When equipped, all Lantern Spells lose their offensive effects and extras (Salamander can't burn, Typhur can't knockback, Aterra can't blind, etc) in exchange for various bonuses. This allows them to keep Pacifist Boon going while changing their elements, allowing them to serve as a beacon of bonus stats and minor elemental resistance for the team.
Idea 1: 5 Ranks, 10% FP cost reduction per rank. (Example, changing elements costs ~10 instead of ~20 when the elemental is at R5)
Idea 2: +1 Eternal Flame Strength per level (So +10 Stats instead of +5)
Idea 3: Grants Elemental Augment of the corresponding Lantern Flame to allies in range? (Presently no light/dark augment so not likely)
Anyways, just a thought.
*loud burp*