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Build Trends: Hit the soft cap, and only the soft cap
#1
With the little time we've had to toy with stat distribution on the beta, it's beginning to become clear that the best way to create most builds follows a very specific process.

1. Raise aptitude to 40.
2. Raise mandatory stats to 40.
3. Sprinkle 5-10 points on non mandatory stats, like celerity for non-dodge classes, defense, vit, whatever suits your fancy.

Feel free to disagree with me if you think that's entirely incorrect, but no build I have come up with improves by pressing past the soft cap on any stats. The soft cap seems a bit too unforgiving to pass, which leads to many archetypes (Dagger Rogue, Soldier tanks, infliction Hexer) being built exactly the same way every single time.

I don't have a decent solution to this on hand, but I wanted to see what everyone else thought about it at the moment.
#2
I have two solutions

1) remove the soft cap (bad solution)

2) raise soft cap to 60 ( would make more diversity maybe???)
#3
Alternatively we can make the soft cap at 40 less diminutive/offer more gain and have a second soft cap at around 50-60 that acts the same.

Like at 40 you would get 75% of the gains and at 50/60 you would resume the 50%.

That would encourage somebody to invest a little past 40 as they would still be gaining their skill point's worth.
Munch
#4
75% scaling up to 60?
#5
I personally like it the way it is. Some builds can benefit from going up to cap, some don't, it all depends.
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#6
"Skimmy2" Wrote:Like at 40 you would get 75% of the gains and at 50/60 you would resume the 50%.

I like this idea a lot actually. It seems like the best option.
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