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Currently dagger dance will not work work in conjunction with crash potion UNLESS every target being hit is adjacent to you. (4 cardinal squares, north, south, east, west). This means if you strike something at a diagonal, or at a range, no targets will be attacked with the offhand weapon with dagger dance. This is important for momentum purposes given medium crash potions cost 4m to use.
Is dagger dance supposed to work with crash potion at all? Only melee targets? All targets since both daggers have range?
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Dagger Dance only works in melee range anyway, no?
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(Attack target must be in melee range. Mutated weapons may not qualify.)
Given crash potion would put it in the effective range of the other dagger, I'm unsure if it should be given the range as well. However, not working in melee range against targets if ONE guy is out in the distance seemed worth checking on the forum.
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What was actually happening was it was checking if the last target hit was in melee range, and if it was, attacking them. Which I guess is a bug that I fixed.