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Two of four Security talent's subcategories don't quite seem to work. I am currently specced for maximum trap detection/disarming/lockpicking via talents 'and' traits. However, around level 60+ dungeons, neither seem to be effective at disarming traps. Here is a picture of my attempts to disarm a trap in a level 68 dungeon on the second floor.
Talents:
Traits:
While Disarm is presenting this issue, right after GR2 was released, I maxed out Failsafe first and tested it in a level 58 dungeon before I put points into Disarm. Failsafe claims that if you are at SR5 you will never trigger a trap. However I triggered a trap on the first box I touched in that level 58 dungeon. I didn't take a picture at the time but I believe I can replicate the issue and return with proof in a bit.
TL;DR: Disarm stops working at high enough levelled dungeons. Failsafe does not provide total immunity from traps at SR5.
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Failsafe only prevents traps from activating when you attempt to disarm them, it will still trigger if you don't check/disarm a trap.
As for Disarm, it currently works as a roll; 15 per Rank, Trap Dismantler adds 10. Rolls 1d[whatever the total is], and if it's greater than the trap's level * 10, it disarms it. This probably means that in high level dungeons, you had a very low chance to succeed. I recognize it's a bit lower than intended, so I've changed it to 20% per Disarm, and 20% for Trap Dismantler. So in high level dungeons it should be around 60% success rate per attempt, or 80% with Trap Dismantler.
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Cool! Good to hear about Disarm.
I may have poorly described my situation with Failsafe. Failsafe failed to protect me while I was disarming the trap, not opening the chest*. It seems like an extremely low chance within a specific level range but I will see if I can replicate the issue and repost it.
There's a small chance that the trap did simply go off from spamming disarm because sometimes, if you spam it too quickly, it'll mistake the disarm shortcut for a doubleclick and open the chest. However, in those cases, it will simply say 'XX has triggered the trap!' IIRC, the message I received in the lvl 58 dungeon said 'XX failed to disarm the trap and activated it.' or something along those lines. I will test and post soon!
(Edit: Fixed a typo.)
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I was able to replicate the issue. I went to a level 57 dungeon, down to the second floor, and found a spike trap on a wooden chest.
It's a low chance but Failsafe isn't 100% protective at SR5.
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"Neus" Wrote:greater than the trap's level * 10
^ what levels are traps? Are they the level of the dungeon floor you're on? If so, then even with 5 ranks in Disarm, and Trap Dismantler, you'd be pitting 1d120 against a target number of 600 in a Lv. 60 BDP.
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Esther may be right... I went into a level 24 Castle to simply unlock a new class and decided to unlock a wooden chest.
I won't post any more of these, but finding a lvl 24 wooden chest to be too difficult to unlock seems quuiiiite off, with the current statistics.
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Chest/trap levels are 1 + 1 for every 10 levels the dungeon has.
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