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Currently, Blaze Shell's high charge effect has sear tiles instead of cinder tiles, this was fine before, but since Sear's buff I think it lacks a little "Oomph" to it, making it not as worth it as a high charge shell, and with many counters to fire I think it'd be fine for the following buff:
Is it possible for Blaze Shell to have Cinder tiles instead of Sear? To wipe out sear tiles, have it synergize with Pyromancy and also just be cooler overall, I think High Charge Power*4 would be an acceptable cinder level for them as well.
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Shore. It'd make more people use it, at least.
"Nothing good ever comes of her laughter. And she's always laughing."
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Cinder tiles are a great deal more powerful than Sear tiles, so I'm going to say no. Getting dumped into a circle of Sear tiles isn't that big of a deal compared to if they were Cinders.
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I think that's the issue of why Blaze Shell is so weak, is there any buffs to it that you could suggest?
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If Cinders aren't an option, then may I suggest making the circle bigger? It's absurdly easy to avoid, and unlike old Sear, you can't just drop a bunch to cover an area. At least make the tiles an issue and worth considering from a tactical standpoint, instead of always just using your overcharge on the "obvious" shells, like Sonic or Celcius.
This is coming from a dedicated fire specialist who dropped MG for Evoker simply since Elemental Augment was doing more for me than Blaze Shell. I am not joking. You know Blaze Shell needs work when most of the time, I was more likely to use Engineer's Grenade Launcher!
*loud burp*
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Well, I'd prefer Cinders to Sear tiles. But I do think half it's damage (LV 60 with One Overcharge) would be a little too high for Cinders. Perhaps a third would be better? (LV 40 with One Overcharge).
Though honestly, I think the Charge Effect could use a buff too. As far as I'm aware, the Burn is still only equal to Charge Level. I think it should be more like Level*3 or maybe even Level*4.
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Perhaps if it's the cinders you're worried about, then blaze shell's overcharge effect range can be reduced? Similar to how Sear was to balance out the cinder tile addition?
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That is a possibility if people would prefer that, although it would mean losing a big AoE option which may/may not be a big deal considering Chain Shell exists.
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You are right, I think chain shell and to a lesser extent, sonic shell are the AoE options for gunners, chain shell doesn't even require to be overcharged to be AoE either.
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