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Just something to brainstorm on. Suggest your Talents you would like to be added here, so most importantly
please do not start fighting over other people's inputs, those are 'suggestions' for Dev. Balance comes after they're added. (IF they ever are.)
And yes, everybody is welcome to post whatever insanity they have in mind for the Talent tree, to give Dev some good ideas! And try to post on trees that are really lacking it. Such as, let's say, Summoner sub-talents.
Quote:War
> Two-Hand
- Satisfying Blow - While you do not have a Shield or Sub-Weapon equipped: Whenever you score a Critical Hit with a melee weapon in-front of the enemy, you steal 2 * SR% of the opponent's maximum FP.
Quote:Elemental
> Ynvimancy (The art of the unnatural elements)
- Echo - On Sound Damage: Increases the range of effect by SR (up to 3) [So, let's say, Ring of the Dancer's sound damage would 'echo' in an AoE, like Nachbeben]
- Melting Blows - On Acid Damage: Reduces enemy armor/magic armor by SR (up to 5)
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Quote:Weaponry
Armaments
2 SP per Rank
It's always a good idea to have a backup weapon, even if it's not always drawn.
-Sidearm [1 max]: Grants access to the Weapon Swap skill, which allows you to select weapons as items in your item list mid-battle to equip them for 4M.
-Storage [3 max]: Allows SR*1 extra amount of items in the item belt to be weapons.
-Unsheath [3 max]: Decreases the M cost of Weapon Swap by SR*1.
-Extra Sidearm [1 max]: With ambidexterity on and a sub-weapon equipped, the sub-weapon will be changed out instead.
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Quote:Astrology
Supernova
Increases certain stats depending on Iahsus' color by SR*2. (Or SR only.) [Up to a maximum of 5]
Blue: None
Red: Critical Chance
Yellow: Critical Evasion
Purple: Evasion
Orange: Hit
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Quote:Arcane
>Summoning
- Equilibrium - Decreases all of your Youkai's damage output by 10 * SR%, but also decreases their summoning FP cost and damage they take by the same amount. (Up to 7 SR)
- Andromeda - At the end of the round, for every Youkai in the field, all Youkai summoned recover HP by SR. (Equilibrium's Sub-Rank also counts for Andromeda.) (Up to 2 SR)
- Astral Link - There's a SR * 5% chance that one random buff you have will be copied by one random Youkai you summoned, at the end of the round. (Up to 10 SR)
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Quote:War
-Chivalry
--Steely Discipline
While one in such dire circumstances would avoid a confrontation, you face it with open arms and a readied blade.
When you are within SR*1 range of an enemy you are facing, all physical and magical damage from that enemy is reduced by SR%. (Up to 5 SR)
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Personally, I feel like armor masteries are required to differentiate armors at the moment, because if you're not a BK you wear unarmored or a really cheesy light armor, there's not much else for armor variety.
Code:
Unarmored Mastery(1.5 SP/lvl):
Balance (5 ranks max): Reduces the battle weight of unarmored torsos by SR*1
Quick Feet (5 ranks max): Grants evade equal to SR*3 while you are wearing unarmored torso items.
Nimble Form (5 ranks max): If you are wearing unarmored torso items, and you are facing your opponent, you will gain a chance to proc Evasion with damage resistance equal to SR*2%, this effect overwritten(but not stacked) with skills that give Evasion already.
Code:
Light Armor Mastery(1.5SP/lvl):
Balance (5 ranks max): Reduces the battle weight of light armor torsos by SR*1
Unburden (2 ranks max): Increases your movement cap while you are wearing light armor torso pieces by SR*1
Fitted Form(5 ranks max): While you are wearing light armored torso items you will gain SR*2 Armor and Magic armor
Code:
Heavy Armor Mastery(1.5SP/lvl):
Balance (5 ranks max): Reduces the battle weight of heavy armor torsos by SR*1
Steel Weakness (5 ranks max): While you are wearing heavy armor, you will gain SR*2 critical evade.
Sturdy Form (5 ranks max): While you are wearing heavy armor, you gain SR*3 armor
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