12-06-2017, 10:28 PM
Grand Summoner and Bonder, though they both involve Summoning Youkai, one is good at summoning rediculous numbers while
the other is good at utilizing fewer, strengthening those few a bit and making the summoner better at combat while they
are nearby. Because of these two completely opposing styles, it's hard to balance out Youkai. A suggestion I have for this
problem is that Grand Summoner gain some support based interactions beyond a one range stat buff. Granted the buff is nice, the lack of range on it is very crippling in the heat of battle causing it to be -very- hard to consider worthwhile as using either the Youkai's momentum moving towards the summoner or Summoner using their momentum to move to the youkai to use it isn't so great. And using Encourage after auto-summon isn't so nifty either due to Youkai's naturally low movespeed. Especially if the Summoner is slower than the target, due to Encourage lasting three or four rounds if I recall its bonuses will only last for approximately two to three usable rounds depending on the celerity of the battle participants.
If not much else, I suggest at least a range increase on Encourage, and perhaps a way to turn this effect into an area of effect based bonus for youkai, and then something to help increase their movement speed. These two things alone will help the class immensely to feel more like you're commanding a team of reliable other-planar beings. As far as how much of a movement buff I'm asking for, 2-3 tiles is enough, considering the median range i've deduced for youkai skills is 4.
Before people ask about Bonder. I do still have a few ideas. For starters, Aliagmato and Ritual Sword are very lackluster in appeal compared to Infernal Summon. I feel that giving Ritual Sword bonus damage when used would help make it at least worth considering over Infernal Summon. If not this, then make it 3 momentum instead of four so at the least it can be used more than simply once. Its single bonded youkai effect is fine as it is.
Aliagmato on the other hand instead should give the youkai a bonus to hit and crit when used, but not the summoner. When using a single bonded youkai, THEN the summoner gains this hit and crit bonus during it. The fact it's 4M means it can't be spammed for hyper damage, as such it needs to be great when used. Another thing is a number of youkai have elemental basic attacks meaning elemental resistances on top of their generally low strength is a factor in how this skill can be used unless someone takes the three beast race youkai, or two and another fire type which even then, fire is generally well resisted.
I can feel comments coming on saying "But you use priest as a support for Grand Summoner you should be fine?? Maybe you're just bad and whining." Sure, Priest has good support like brighten for magic resistance and on hit damage to melee attackers, Sanctuary for a protective zone, Quickness for a movement bonus and Graft/Malmelo for healing skills. Granted Malmelo is half hp to summoned units. But at the end of the day most classes support -themselves- with the skills they have. Not everyone wants to be a light-slinger when using youkai just to be able to support them well. At this point it feels -necessary- to slot in some kind of support based class with Summoner classes just to use youkai and tactician, while it can be effective with its movement bonuses and granting them gaurd, doesn't do much beyond that for them unless you can set up the magic boosting formation and actually get targets to stay in range long enough for youkai to be moved into position to attack. Without them being killed or hit by some status effect, same for yourself.
Even Engineer bots' best support comes from engineer itself like bashfix and overcharge. In conclusion, I just wish to see more skills that interact directly with Youkai from Grand Summoner, the class that's supposedly an advanced level Summoner, and a bit more variety in choosing which attack skill to keep from Bonder seeing as how Infernal Summon is the clear winner in most cases.
the other is good at utilizing fewer, strengthening those few a bit and making the summoner better at combat while they
are nearby. Because of these two completely opposing styles, it's hard to balance out Youkai. A suggestion I have for this
problem is that Grand Summoner gain some support based interactions beyond a one range stat buff. Granted the buff is nice, the lack of range on it is very crippling in the heat of battle causing it to be -very- hard to consider worthwhile as using either the Youkai's momentum moving towards the summoner or Summoner using their momentum to move to the youkai to use it isn't so great. And using Encourage after auto-summon isn't so nifty either due to Youkai's naturally low movespeed. Especially if the Summoner is slower than the target, due to Encourage lasting three or four rounds if I recall its bonuses will only last for approximately two to three usable rounds depending on the celerity of the battle participants.
If not much else, I suggest at least a range increase on Encourage, and perhaps a way to turn this effect into an area of effect based bonus for youkai, and then something to help increase their movement speed. These two things alone will help the class immensely to feel more like you're commanding a team of reliable other-planar beings. As far as how much of a movement buff I'm asking for, 2-3 tiles is enough, considering the median range i've deduced for youkai skills is 4.
Before people ask about Bonder. I do still have a few ideas. For starters, Aliagmato and Ritual Sword are very lackluster in appeal compared to Infernal Summon. I feel that giving Ritual Sword bonus damage when used would help make it at least worth considering over Infernal Summon. If not this, then make it 3 momentum instead of four so at the least it can be used more than simply once. Its single bonded youkai effect is fine as it is.
Aliagmato on the other hand instead should give the youkai a bonus to hit and crit when used, but not the summoner. When using a single bonded youkai, THEN the summoner gains this hit and crit bonus during it. The fact it's 4M means it can't be spammed for hyper damage, as such it needs to be great when used. Another thing is a number of youkai have elemental basic attacks meaning elemental resistances on top of their generally low strength is a factor in how this skill can be used unless someone takes the three beast race youkai, or two and another fire type which even then, fire is generally well resisted.
I can feel comments coming on saying "But you use priest as a support for Grand Summoner you should be fine?? Maybe you're just bad and whining." Sure, Priest has good support like brighten for magic resistance and on hit damage to melee attackers, Sanctuary for a protective zone, Quickness for a movement bonus and Graft/Malmelo for healing skills. Granted Malmelo is half hp to summoned units. But at the end of the day most classes support -themselves- with the skills they have. Not everyone wants to be a light-slinger when using youkai just to be able to support them well. At this point it feels -necessary- to slot in some kind of support based class with Summoner classes just to use youkai and tactician, while it can be effective with its movement bonuses and granting them gaurd, doesn't do much beyond that for them unless you can set up the magic boosting formation and actually get targets to stay in range long enough for youkai to be moved into position to attack. Without them being killed or hit by some status effect, same for yourself.
Even Engineer bots' best support comes from engineer itself like bashfix and overcharge. In conclusion, I just wish to see more skills that interact directly with Youkai from Grand Summoner, the class that's supposedly an advanced level Summoner, and a bit more variety in choosing which attack skill to keep from Bonder seeing as how Infernal Summon is the clear winner in most cases.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water