10-19-2018, 06:04 PM
Moonlight Mercy's effect is over bearingly strong when paired with Quickdraw's many rounds, it makes it so that if you can crit someone they will die within 2 volleys of it, its incredibly oppressive to face should you not be prepared for it at all times, which honestly makes it a solid pick in any team fight because unless all 4 party members on the enemy team have some form of resistance to this, they will die horribly on round 1, especially when lead storm is taken into equation.
For these reasons I believe that we should finally change the interaction between the two, they've always been oppressive in the past, and have been brought up before for the very same reasons, here's what I'll enact once again:
The effect from Moonlight Mercy's crit effect should be at the very least split across rounds, or limited ONLY to the moonlight mercy, and not any sub-weapons.
This way when you're using a QD + Moonlight Mercy combo, you're not effectively gaining 8 * 24 * (Crit Modifier) damage.
For these reasons I believe that we should finally change the interaction between the two, they've always been oppressive in the past, and have been brought up before for the very same reasons, here's what I'll enact once again:
The effect from Moonlight Mercy's crit effect should be at the very least split across rounds, or limited ONLY to the moonlight mercy, and not any sub-weapons.
This way when you're using a QD + Moonlight Mercy combo, you're not effectively gaining 8 * 24 * (Crit Modifier) damage.