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yeah that's it really. I don't wanna make an argument one way or another, just feel like maybe some positivity goes a long way in balance talk.
I like guns, if you hadn't heard asdf. I especially like the ones that shoot a lot because it gives a really solid kapow-pow-pow-pow combo feeling. Same reason I like twin dance, honestly- especially with stuff like sharp claws. Split damage isn't really optimal or anything but it just looks v cool to me to have a lot of different damage procs all at once.
That's not the only thing though. I love the different combos and playstyles you can work with in pvp. Sometimes, certain strats rise above the rest, but once something becomes meta, that's plenty more reason to start working towards something that can topple it- so it's kinda something I don't mind thinking about an all. It's nice, more than anything.
I still remember being a newbie to the game, as I'm a relatively new player, and not being able to do much of anything in PvP. I got tooottaly trashed, had to work on things from the ground up with my build. But it was honestly a lot of fun honing that stuff and finding where my character was headed to.
I think where it kinda peaked is when I really started to get into pvp mindset. Thinking about your opponent's next move, what their tools are- niche interactions you might be able to catch them off guard with, and stuff like that. Even in short battles there can be a lot of chance to mess up or catch your opponent out when they mess up, and it's just kinda a good time.
What do you guys enjoy about PvP?
No need to get too into anything particularly, this isn't anything 'specific' about balance- just, what about the balance and mechanics feels fun?
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Not using more than 2 points of APT. That's the best part.
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CM Isenshi. Enma's.
High skill, high octane gameplay.
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Interesting skill interactions between classes. Being able to make good combos out of one skill from X class, then being able to combo it with a skill from Y class into something that's more than just the sum of its parts. Not necessarily things that are MEANT to work well with eachother, but, say, having a skill that forces someone to go airborne, and having something in another class that targets an airborne enemy. Things like that.
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Honestly, I just like denying people their big numbers and forcing them to think smarter towards a threat than just slamming them with nothing but raw damage and calling it a day. I pretty much live for the tense moments that are created when someone can't just pull their normal tactics on you without being at a disadvantage that forces them to act different.
Ending 145: Disappointed in Humanity
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Abusing the imbalance in order to laugh at the suffering of my enemies. I sadly know too much about the game to get as much enjoyment as I used to when I was ignorant or newer. But it's always fun to pull out the cheap specialist cards that are super specced to screw over one or two things and watch as others realize they just gotta change their approach or get blown up alive.
Beyond that, seeing diversity or rather, really off-meta/wacky/gimmicky combos is pretty cool. Rarely works but when it does, it's amusing and hype.
Y'know, Tacticians who build around the most janky stuff like Frigid Formation and have their entire gear/subclass/gameplan revolve around it. Or Excel Crash Mages who use all the Excel Crashes for unique or synergistic teamplay options and versatility.
Weird take, but stylish builds. Builds made specifically for stylish is also hype and cool as hell.
That kinda stuff. Gimme more of that.
tl;dr The very imbalance I dread, I enjoy abusing while also just liking seeing wacky/scarcely used stuff, regardless of effectiveness. Just have fun peoples.
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? BIG NUMBER OOK OOK
❌EVASION DR 2 SMALL
? CRAB GRAPPLE 300 DAMAGE
Honestly though uhh
mostly just pvping and dicking around with your friends.
general / actual meta pvp is a bit of a zzzfest most of the time.
Not a lot of fun to be had in the raw mechanics, but a lot more in the situations you put others and are put in imo.
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08-29-2020, 02:52 PM
(This post was last modified: 08-29-2020, 03:02 PM by Shujin.)
I enjoy the tactical aspect the most. Like having to actually think and adjust, a bit of RNG for the little extra thrill and Risk/reward management. Also how versatile you can make your characters and thematically fit them to your liking, works very well for many themes. Even if some are always more viable than others is still pretty fun.
The most fun in PvP I had is when I played against people that aren't going for the braindead metabuilds but still make it work. Playing against people Like Kameron where you need to think thrice before doing something and he still has his chars versatile enough to turn this into some sort of 3d chess where one wrong move is basically deciding the game is super entertaining. Never feels unfair and always rewarding when something works. Nothing feels better than a strategically placed Ice point that turns the entire follow of the battle in your favour.
I feel nowadays we moved away from this alot unfortunately, having many skills far less "Tactical" and far more handholding and braindead easy. It feels like Certain meta Setups are muuuuch more important than actual good tactics 95% of the time. It wasn't always like this. I blame Autohits having become way too common and strong/lack of counterplay for one whole archetype.
On the contrary, I also super enjoy playing with a "Underdog" set up and win with strategy and versatility against the so called "Meta-cookie-cutter"-builds, also feels pretty rewarding, but hard to pull off and sometimes feels cheap.
Probably why I while always favour basic attack classes over the Autohit classes...They just feel funner to play and more flashy. Sidecut being still one of the best moves in the game kinda shows that we do not always need the most flashy and complicated things with 500 effects tied to it...Sometimes its the simple things that are fun.
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(08-29-2020, 02:52 PM)Shujin Wrote: I enjoy the tactical aspect the most. Like having to actually think and adjust, a bit of RNG for the little extra thrill and Risk/reward management. Also how versatile you can make your characters and thematically fit them to your liking, works very well for many themes. Even if some are always more viable than others is still pretty fun.
The most fun in PvP I had is when I played against people that aren't going for the braindead metabuilds but still make it work. Playing against people Like Kameron where you need to think thrice before doing something and he still has his chars versatile enough to turn this into some sort of 3d chess where one wrong move is basically deciding the game is super entertaining. Never feels unfair and always rewarding when something works. Nothing feels better than a strategically placed Ice point that turns the entire follow of the battle in your favour.
I feel nowadays we moved away from this alot unfortunately, having many skills far less "Tactical" and far more handholding and braindead easy. It feels like Certain meta Setups are muuuuch more important than actual good tactics 95% of the time. It wasn't always like this. I blame Autohits having become way too common and strong/lack of counterplay for one whole archetype.
On the contrary, I also super enjoy playing with a "Underdog" set up and win with strategy and versatility against the so called "Meta-cookie-cutter"-builds, also feels pretty rewarding, but hard to pull off and sometimes feels cheap.
Probably why I while always favour basic attack classes over the Autohit classes...They just feel funner to play and more flashy. Sidecut being still one of the best moves in the game kinda shows that we do not always need the most flashy and complicated things with 500 effects tied to it...Sometimes its the simple things that are fun.
This summarizes how I feel about PvP as a whole. I enjoyed it much more when basic attack builds vs basic attack builds were more prominent because of the RP aspect of it. RP'ing non-critical hits as weak strikes, critical hits as stronger strikes, and vorpals as decisive blows against your opponent. It allowed for taking risks and gambling for big rewards when you had a low hit rate or critical rate. I always enjoyed the "anime" moments those situations would bring and the combos that could come out of it.
I've pretty much stepped away from it as a whole nowadays for much of the same reasons, at least ICly, but it's still possible to find these kinds of PvP match-ups every now and then with some folks in the player base. I still enjoy messing around with my friends OOCly though and making new PvP builds can always be fun.
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I just like it when I see a build that is so disgustingly IC and synonymous with a Character that it builds a reputation. Like Goose Rider and King. Or Goose Rider and King and Boxer.
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