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Cabal mech trait suggestions
#1
Cabal mech trait is probably the least used if not used at all trait out of all the mech things. Giving up accessory slots for .5 skill pool use for spells is rather.. meh when some accessories boost elemental damage, have regenerative effects like leviathan amulet and blood whistle, or give bonuses like dragon king armor. I was hoping to give a few ideas on how to make the base trait better, and give some customization options after taking the trait.

The current trait (Chronicling cabal memory) suggestions:
1) instead of only working for spells, how about make it just make the skill pool bigger so its not tied to only mages. maybe 4 skill slots per empty accessory. Make them good at learning all kinds of skills, and not just spells
2) tie another kind of boost to it, like a bigger fp pool per empty accessory slot, allowing for more use of those skills and spells.

Follow up trait suggestions, adding the butter to the toast:

1) building resistance based on spells. Maybe make it so for each spell, it adds 1% elemental resistance based on what spell is equipped. or .5% for each empty accessory slot. So if you have 5 ice spells, thats 5% resistance. Most accessories have a material type and it generally gives some kind of resistance, so this helps it keep up a bit and goes with the theme of knowing a lot.
2) Having a lot of knowledge comes with the benefit of knowing how to use it in tandem with eachother. Maybe give some kind of bonus for mixing up different kinds of techniques, like using a physical skill followed up with a spell. Maybe reduced fp costs based on how many empty slots, or increased power on whatever the 2nd skill used is.
3) When you know a lot about the enemy, it provides bonuses. make a targets resistance count as 2.5% lower to your damage types per empty accessory slot.
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