06-05-2021, 01:56 PM
(This post was last modified: 06-05-2021, 02:09 PM by DonoftheDerps.)
The standard mech's sturdy standard body trait is actually rather useful. 10 in all defensive stats and a nice chunk of hp increase that can easily compare with the giant gene enchant. This suggestion is more about possible upgrades allowing for more customization of the standard mech, giving more options for them to pick from and to make them better in what they want to do. These options are meant to be follow up traits, something only pickable after getting the base standard armor option.
1) the unarmored option. This mech wants to dodge a bit more than taking a hit. reduce the armor and magic armor by 5, but increase evade by 10. increases movement by 2
2) the lightly armored. This one likes the current stats on the standard bit and just wants to stay in the fight a bit longer. reduce max hp bonus to 1 per level (min 15) but gives 30% status resist and 1 fp per level. considered wearing light armor
3) The heavy armored. Evade helps this one very little and they want to forgo it for more durability. increases armor and magic armor to 15 each, evade to 0. adds 2 hp regen a turn, move reduced by 1. battle weight increased by 20 and considered wearing heavy armor. (mostly to work with black knight stuff)
Edit: main reason for the status resist boost on light armor is cause sanctity does nothing for this race mechanically so there is little reason to build it, meaning their status resist is terrible
1) the unarmored option. This mech wants to dodge a bit more than taking a hit. reduce the armor and magic armor by 5, but increase evade by 10. increases movement by 2
2) the lightly armored. This one likes the current stats on the standard bit and just wants to stay in the fight a bit longer. reduce max hp bonus to 1 per level (min 15) but gives 30% status resist and 1 fp per level. considered wearing light armor
3) The heavy armored. Evade helps this one very little and they want to forgo it for more durability. increases armor and magic armor to 15 each, evade to 0. adds 2 hp regen a turn, move reduced by 1. battle weight increased by 20 and considered wearing heavy armor. (mostly to work with black knight stuff)
Edit: main reason for the status resist boost on light armor is cause sanctity does nothing for this race mechanically so there is little reason to build it, meaning their status resist is terrible