11-22-2021, 04:52 PM
(This post was last modified: 11-22-2021, 04:52 PM by InsainArcaneBirdbrain.)
Solar Lance is one of the few skills I don't think I've ever seen anyone use, probably due to the class it's in and how it tends to be entirely outclassed by other skills. Currently, it's a single target curate spear skill that caps at 130% swa, and delivers 100% fire atk after three turns if the target is struck with fire/light damage. The thing is though, priest doesn't really encourage spear use itself, and the delayed damage often means the target is dead before then in PvE, or gives the enemy time to pull out a red letter/Chun install to make your Solar Lance a moot point. Even if it goes off, 100% fire damage which is Def and DR reducible is kind of terrible, hence why it remains largely unused. The skill itself also requires quite a lot of rank investment for little gain (5% swa per rank).
While the damage could be buffed, I still think the skill itself remains a touch boring, so instead of that, I think the delayed damage status could simply cause the inflicted to lose (Solar Lance Rank * 2) Fire res. The main point of this is that the delay effect has an impact on the target other than just delayed damage, and would be a boon to the rare flame priests. At the same time, the effect itself plays into the supportive nature of curate, allowing Ally fire users to take advantage. 10% shred on a niche single target base class skill that lasts 3 turns isn't earth shattering by any means, BUT it'd put it on the radar as a legitimate and flavorful tool rather than a joke skill.
While the damage could be buffed, I still think the skill itself remains a touch boring, so instead of that, I think the delayed damage status could simply cause the inflicted to lose (Solar Lance Rank * 2) Fire res. The main point of this is that the delay effect has an impact on the target other than just delayed damage, and would be a boon to the rare flame priests. At the same time, the effect itself plays into the supportive nature of curate, allowing Ally fire users to take advantage. 10% shred on a niche single target base class skill that lasts 3 turns isn't earth shattering by any means, BUT it'd put it on the radar as a legitimate and flavorful tool rather than a joke skill.