"[url=http://neus-projects.net/viewtopic.php?p=5414#p5414 Wrote:Sawrock » Fri Mar 13, 2015 6:08 pm[/url]"]This was on the old forum, and I forgot who made it
Anywho...
Hope Radclyffe (Young Woman/whatever I feel like making her alias at the time, I'm pretty whimsical) Normal/Psychic, Docile Ability 1: Friend Guard - Reduces damage done to allies. Ability 2: Healer - May heal an ally's status conditions. Hidden Ability: Forewarn - Determines what moves a foe has. HP: *** ATK: * SP. ATK: **** DEF: ** SP. DEF: ** SPD: ****
Julia Lavette (Troublesome Visitor) Dark/Fighting, Naughty Ability 1: Weak Armor - Physical attacks lower Defense and raise Speed. Ability 2: Super Luck - Heightens the critical-hit ratios of moves. Hidden Ability: Prankster - Gives priority to a status move. HP: *** ATK: *** SP. ATK: ** DEF: * SP. DEF: * SPD: *****
Airi Carissa Limwell II (Modern Matriarch) Fire/Fighting, Bold Ability 1: Blaze - Powers up Fire-type moves in a pinch. Ability 2: Iron Fist - Boosts the power of punching moves. Hidden Ability: Turboblaze - Moves can be used on the target regardless of its Abilities. HP: ****
ATK: ****
SP. ATK: ****
DEF: **
SP. DEF: **
SPD: ****
Skully (Grim Presence/Grim Dark Void Specialist) Dark/Psychic, Adamant Ability 1: Analytic - Strengthens moves when moving last. Ability 2: Quick Feet - Boosts Speed if there is a status problem. Hidden Ability: Shadow Tag - Prevents the foe from escaping. HP: ****
ATK: *
SP. ATK: *****
DEF: **
SP. DEF: ***
SPD: ****
Aisling Echor (Sanguine Spitfire) Flying, Rash Ability 1: Aerilate - Normal-type moves become Flying-type moves. Ability 2: Defiant - When its stats are lowered its Attack increases. Hidden Ability: Justified - Raises Attack when hit by Dark-type moves. HP: ***
ATK: ****
SP. ATK: *
DEF: *
SP. DEF: *
SPD: *****
Albedo Maes (Albino Adolescent) Fairy, Modest Ability 1: Fairy Aura - Powers up each Pokémon's Fairy-type moves. Ability 2: Wonder Skin - Makes status moves more likely to miss. Hidden Ability: Triage - Gives priority to a healing move. HP: ****
ATK: *
SP. ATK: *****
DEF: **
SP. DEF: ****
SPD: *****
Alexander Clarke (Reticent Raven) Steel/Ghost, Quiet Ability 1: Super Luck - The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. Ability 2: Sniper - Powers up moves if they become critical hits. Hidden Ability: Hyper Cutter - Prevents other Pokémon from lowering Attack stat. HP: ***
ATK: *****
SP. ATK: ***
DEF: *
SP. DEF: ***
SPD: ****
Amalia Philomena Aurora Regula Aquila (Budding Butcher) Steel/Dark, Brave Ability 1: Defiant - Boosts the Pokémon's Attack stat sharply when its stats are lowered. Ability 2: Guts - Boosts Attack if there is a status problem. Hidden Ability: Sniper - Powers up moves if they become critical hits. HP: ****
ATK: ****
SP. ATK: ***
DEF: ***
SP. DEF: ***
SPD: **
Anaïs (Python Powerhouse) Fighting, Adamant Ability 1: Iron Fist - Powers up punching moves. Ability 2: Huge Power - Doubles the Pokémon's Attack stat. Hidden Ability: Cute Charm - Contact with the Pokémon may cause infatuation. HP: *****
ATK: *****
SP. ATK: *
DEF: ****
SP. DEF: *
SPD: **
Anastasia (Aureate Adagio) Steel, Bold Ability 1: Queenly Majesty - Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves. Ability 2: Technician - Powers up the Pokémon's weaker moves. Hidden Ability: Full Metal Body - Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. HP: ****
ATK: **
SP. ATK: ***
DEF: ***
SP. DEF: **
SPD: ****
Becky Britannica (Genki Guitarist) Electric/Steel, Modest Ability 1: Static - Contact with the Pokémon may cause paralysis. Ability 2: Motor Drive - Raises Speed if hit by an Electric-type move. Hidden Ability: Heavy Metal - Doubles the Pokémon's weight. HP: ***
ATK: ***
SP. ATK: ****
DEF: **
SP. DEF: ***
SPD: ****
Belladonna Atropa (Stocky Shaitan) Rock/Fighting, Lonely Ability 1: Own Tempo - Prevents the Pokémon from becoming confused. Ability 2: Moody - Raises a random stat two stages and lowers another one stage after each turn. Hidden Ability: Cute Charm - Contact with the Pokémon may cause infatuation. HP: ****
ATK: **
SP. ATK: ****
DEF: ****
SP. DEF: ****
SPD: **
Belyndis Morleth (Enticing Elf) Poison/Dark, Naughty Ability 1: Serene Grace - Boosts the likelihood of added effects appearing. Ability 2: Immunity - Prevents the Pokémon from getting poisoned. Hidden Ability: Poison Point - Contact with the Pokémon may poison the foe. HP: *****
ATK: *
SP. ATK: ****
DEF: ***
SP. DEF: ***
SPD: **
Benjamin Satou (Scowling Swordsman) Normal/Steel, Serious Ability 1: Adaptability - Powers up moves of the same type. Ability 2: Fur Coat - Halves damage from physical moves. Hidden Ability: Inner Focus - The Pokémon is protected from flinching. HP: ***
ATK: ****
SP. ATK: *
DEF: ****
SP. DEF: ***
SPD: ****
Bob (Bat-winged Bishoujo) Dark/Flying, Impish Ability 1: Hustle - Boosts the Attack stat, but lowers accuracy. Ability 2: Defiant - When its stats are lowered its Attack increases. Hidden Ability: Guts - Boosts Attack if there is a status problem. HP: ****
ATK: ****
SP. ATK: **
DEF: ***
SP. DEF: ***
SPD: **
Blaire Marie Duvall (Pomegranate Shortcake/Rune Eater) Dark/Ghost, Sassy Ability 1: Early Bird - The Pokémon awakens quickly from sleep. Ability 2: Simple - The Pokémon is prone to wild stat changes. Hidden Ability: Effect Spore - Contact may paralyze, poison, or cause sleep. HP: ****
ATK: *
SP. ATK: ****
DEF: **
SP. DEF: ****
SPD: ****
Caitlin Xerxes (Moderate Meteomancer) Flying/Electric, Naive Ability 1: Gale Wings - Gives priority to Flying-type moves. Ability 2: Clear Body - Prevents the Pokémon’s stats from being lowered. Hidden Ability: Cloud Nine - Eliminates the effects of weather. HP: ***
ATK: *
SP. ATK: ***
DEF: *
SP. DEF: *
SPD: *****
Sanguinarius Dark/Ghost, Bold Ability 1: Regenerator - Heals for 1/3 max HP upon leaving battle. Ability 2: Gluttony - Encourages the early use of a held Berry. Hidden Ability: Pressure - The Pokémon raises the foe’s PP usage. HP: **
ATK: ****
SP. ATK: ****
DEF: ***
SP. DEF: **
SPD: ****
Candace Alisha Metisse (Stacked Summoner) Psychic/Poison, Naughty Ability 1: Toxic Boost - Increases Attack to 1.5x when poisoned. Ability 2: Anger Point - Raises Attack upon taking a critical hit. Hidden Ability: Rivalry - Raises Attack if the foe is of the same gender. HP: ***
ATK: ****
SP. ATK: ***
DEF: ***
SP. DEF: ***
SPD: ****
Catherine Lynch (Robed Researcher) Bug/Dark, Quirky Ability 1: Long Reach - The Pokémon uses its moves without making contact with the target. Ability 2: Download - Adjusts power according to the foe’s lowest defensive stat. Hidden Ability: Anticipation - The Pokémon can sense an opposing Pokémon's dangerous moves. HP: ***
ATK: ****
SP. ATK: ***
DEF: *
SP. DEF: **
SPD: *****
Delilah Jeanne Parker (The Duchess) Fighting/Steel, Bold Ability 1: Defiant - When its stats are lowered its Attack increases. Ability 2: Regenerator - Heals for 1/3 max HP upon leaving battle. Hidden Ability: Immunity - Prevents the Pokémon from getting poisoned. HP: ****
ATK: ****
SP. ATK: *
DEF: ****
SP. DEF: ****
SPD: **
Designation 14 (Knife-wielding Weirdo) Steel, Quirky Ability 1: Sniper - Powers up moves if they become critical hits. Ability 2: Poison Touch - May poison a target when the Pokémon makes contact. Hidden Ability: Merciless - The Pokémon's attacks become critical hits if the target is poisoned. HP: ***
ATK: *****
SP. ATK: *
DEF: *
SP. DEF: ***
SPD: ****
Dmitri Bukoski (Sallow Stranger) Steel/Dark, Relaxed Ability 1: Pressure - The Pokémon raises the foe's PP usage. Ability 2: Sniper - Powers up moves if they become critical hits. Hidden Ability: Super Luck - Heightens the critical-hit ratios of moves. HP: ***
ATK: ****
SP. ATK: **
DEF: ***
SP. DEF: **
SPD: ****
Eleanor Tessa (Jingling Jester) Fairy, Jolly Ability 1: Illuminate - Raises the likelihood of meeting wild Pokémon by illuminating the surroundings. Ability 2: Prankster - Gives priority to a status move. Hidden Ability: Infiltrator - Passes through the foe's barrier and strikes. HP: ****
ATK: *
SP. ATK: ***
DEF: *
SP. DEF: ***
SPD: ****
Falchion Glaive (Sharp Specialist) Normal/Steel, Relaxed Ability 1: Adaptability - Powers up moves of the same type as the Pokémon. Ability 2: Mold Breaker - Moves can be used on the target regardless of its Abilities. Hidden Ability: Analytic - Boosts move power when the Pokémon moves last. HP: ****
ATK: ****
SP. ATK: ***
DEF: ***
SP. DEF: ***
SPD: ***
Farah Sinclair (Faithful Fighter) Normal/Steel, Serious Ability 1: Justified - Raises Attack when hit by Dark-type moves. Ability 2: Friend Guard - Reduces damage done to allies. Hidden Ability: Mold Breaker - Moves can be used on the target regardless of its Abilities. HP: ****
ATK: ***
SP. ATK: *
DEF: ***
SP. DEF: ***
SPD: **
Franklyn Körperstein (Stitched Surgeon) Normal/Dark, Calm Ability 1: Analytic - Boosts move power when the Pokémon moves last. Ability 2: Friend Guard - Reduces damage done to allies. Hidden Ability: Mummy - Contact with this Pokémon spreads this Ability. HP: ****
ATK: ****
SP. ATK: **
DEF: ***
SP. DEF: ***
SPD: ***
Gabriëlle von Jäger (Rational Redtail) Normal/Ice, Quiet Ability 1: Analytic - Boosts move power when the Pokémon moves last. Ability 2: Tinted Lens - Powers up "not very effective" moves. Hidden Ability: Bulletproof - Protects the Pokémon from some ball and bomb moves. HP: ****
ATK: ***
SP. ATK: ****
DEF: **
SP. DEF: ***
SPD: ****
Hime (Subdued Schoolgirl) Normal, Bashful Ability 1: Forewarn - Determines what moves a foe has. Ability 2: Stance Change - Changes form depending on moves used. Hidden Ability: Unburden - Raises Speed if a held item is used. HP: ***
ATK: *
SP. ATK: ***
DEF: **
SP. DEF: ***
SPD: ***
Hime (Cyan Celestial) Fairy, Serious Ability 1: Pixilate - Turns Normal-type moves into Fairy-type moves. Ability 2: Fairy Aura - Raises power of Fairy type moves for all Pokémon in battle. Hidden Ability: Tinted Lens - Powers up "not very effective" moves. HP: ***
ATK: *
SP. ATK: *****
DEF: ***
SP. DEF: *****
SPD: *****
Jericho Ambrósio Hayden (Bizarre Blond) Steel/Dark, Impish Ability 1: Infiltrator - Passes through the foe's barrier and strikes. Ability 2: Fur Coat - Reduces damage from physical moves. Hidden Ability: Limber - The Pokémon is protected from paralysis. HP: ***
ATK: ***
SP. ATK: ***
DEF: ***
SP. DEF: ***
SPD: ****
Jessica Conill (Hip Hopper) Normal, Lax Ability 1: Cute Charm - Contact with the Pokémon may cause infatuation. Ability 2: Normalize - All the Pokémon’s moves become the Normal type. Hidden Ability: Rattled - Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat. HP: ***
ATK: ***
SP. ATK: ***
DEF: **
SP. DEF: ***
SPD: ****
Keiichi Kurama (Fetching Fox) Normal/Steel, Naughty Ability 1: Super Luck - Heightens the critical-hit ratios of moves. Ability 2: Cute Charm - Contact with the Pokémon may cause infatuation. Hidden Ability: Justified - Raises Attack when hit by Dark-type moves. HP: ***
ATK: ****
SP. ATK: *
DEF: *
SP. DEF: **
SPD: *****
Keiko Nakamura (Some Kinda Female Schoolgirl) Normal, Modest Ability 1: Technician - Powers up the Pokémon's weaker moves. Ability 2: Sturdy - It cannot be knocked out with one hit. Hidden Ability: Wonder Guard - Only supereffective moves will hit. HP: *
ATK: *
SP. ATK: *
DEF: *
SP. DEF: *
SPD: **
Kenji Kurosawa (Ominous Oddity) Dark, Impish Ability 1: Liquid Ooze - Damages attackers using any draining move. Ability 2: Bad Dreams - Reduces a sleeping foe's HP. Hidden Ability: Dark Aura - Raises power of Dark type moves for all Pokémon in battle. HP: ****
ATK: **
SP. ATK: ****
DEF: ***
SP. DEF: ***
SPD: **
Kondwani Maqiawah (Obstinate Oni) Fighting/Fire, Bold Ability 1: Huge Power - Raises the Pokémon’s Attack stat. Ability 2: Pure Power - Boosts the power of physical attacks. Hidden Ability: Blaze - Powers up Fire-type moves when the Pokémon's HP is low. HP: *****
ATK: ******
SP. ATK: ****
DEF: ****
SP. DEF: ***
SPD: *
Konstanze Alice Amsel (Roseate Redtail) Psychic/Electric, Jolly Ability 1: Super Luck - Heightens the critical-hit ratios of moves. Ability 2: Sniper - Powers up moves if they become critical hits. Hidden Ability: Cursed Body - May disable a move used on the Pokémon. HP: **
ATK: **
SP. ATK: ***
DEF: *
SP. DEF: **
SPD: *****
Léa Roux (Haughty Heretic) Ice/Fire, Bold Ability 1: Flame Body - Contact with the Pokémon may burn the attacker. Ability 2: Battle Armor - The Pokémon is protected against critical hits. Hidden Ability: Wonder Guard - Only supereffective moves will hit. HP: ***
ATK: ***
SP. ATK: ****
DEF: ***
SP. DEF: ***
SPD: **
Lilith Essin (Red-Horned Reaper/Rabbit-Eared Reaper) Dark/Steel, Serious Ability 1: Speed Boost - The Pokémon’s Speed stat is gradually boosted. Ability 2: Justified - Raises Attack when hit by Dark-type moves. Hidden Ability: Slow Start - Temporarily halves Attack and Speed. HP: ***
ATK: ****
SP. ATK: **
DEF: **
SP. DEF: ***
SPD: ******
Li-fen Chang (Hellion Hero) Steel/Dark, Calm Ability 1: Defiant - When its stats are lowered its Attack increases. Ability 2: Pickpocket - Steals an item from an attacker that made direct contact. Hidden Ability: Download - Adjusts power according to the foe’s lowest defensive stat. HP: ****
ATK: ****
SP. ATK: ***
DEF: ***
SP. DEF: ***
SPD: ***
Madeline Turner (Restless Smoker/Restless Restrainee) Fighting, Rash Ability 1: Huge Power - Raises the Pokémon’s Attack stat. Ability 2: Pure Power - Boosts the power of physical attacks. Hidden Ability: Insomnia - Prevents the Pokémon from falling asleep. HP: ***
ATK: ******
SP. ATK: *
DEF: ***
SP. DEF: *
SPD: **
Malice (Lanky Lancer) Steel/Dark, Lax Ability 1: Limber - The Pokémon is protected from paralysis. Ability 2: Battle Armor - The Pokémon is protected against critical hits. Hidden Ability: Regenerator - Heals for 1/3 max HP upon leaving battle. HP: **
ATK: ****
SP. ATK: *
DEF: ****
SP. DEF: ***
SPD: ****
Marceline Marceline (Relatable Redhead) Normal, Mild Ability 1: Iron Fist - Boosts the power of punching moves. Ability 2: Anger Point - Raises Attack upon taking a critical hit. Hidden Ability: Justified - Raises Attack when hit by Dark-type moves. HP: **
ATK: ***
SP. ATK: *
DEF: **
SP. DEF: *
SPD: ****
Medraut (Metallic Malignant) Dark, Jolly Ability 1: Full Metal Body - Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. Ability 2: Moxie - The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon. Hidden Ability: Prankster - Gives priority to a status move. HP: *****
ATK: **
SP. ATK: ***
DEF: *****
SP. DEF: *****
SPD: *
Natalia Faye Domraye (Dainty Devil) Psychic/Dark, Serious Ability 1: Queenly Majesty - Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves. Ability 2: Intimidate - Lowers the foe's Attack stat. Hidden Ability: Pressure - The Pokémon raises the foe's PP usage. HP: ****
ATK: **
SP. ATK: ****
DEF: **
SP. DEF: ****
SPD: ****
Nerium Abrus (Pink-haired Picotee) Normal, Modest Ability 1: Normalize - All the Pokémon’s moves become the Normal type. Ability 2: Mold Breaker - Moves can be used on the target regardless of its Abilities. Hidden Ability: Stance Change - The Pokémon changes form depending on how it battles. HP: ***
ATK: ****
SP. ATK: ****
DEF: ***
SP. DEF: ****
SPD: *****
Noelle Rittner (Ginger Snaps) Normal, Calm Ability 1: Illuminate - Raises the likelihood of meeting wild Pokémon by illuminating the surroundings. Ability 2: Magician - The Pokémon steals the held item of a Pokémon it hits with a move. Hidden Ability: Inner Focus - The Pokémon is protected from flinching. HP: **
ATK: *
SP. ATK: ****
DEF: *
SP. DEF: *
SPD: *****
Q'lani Szriti (Bronzed Beastess) Normal/Fighting, Rash Ability 1: Infiltrator - Passes through the foe's barrier and strikes. Ability 2: Limber - The Pokémon is protected from paralysis. Hidden Ability: Hyper Cutter - Prevents other Pokémon from lowering Attack stat. HP: ***
ATK: ****
SP. ATK: **
DEF: **
SP. DEF: ***
SPD: *****
Reinhilde Häußer (Spooky Scythess) Ghost/Dark, Adamant Ability 1: Pressure - The Pokémon raises the foe’s PP usage. Ability 2: Dark Aura - Powers up each Pokémon's Dark-type moves. Hidden Ability: Cursed Body - May disable a move used on the Pokémon. HP: ***
ATK: ***
SP. ATK: ***
DEF: ***
SP. DEF: ***
SPD: ****
Robin Pierce (Masked Marksman) Normal/Steel, Serious Ability 1: Normalize - All the Pokémon’s moves become the Normal type. Ability 2: Sniper - Powers up moves if they become critical hits. Hidden Ability: Keen Eye - Prevents the Pokémon from losing accuracy. HP: **
ATK: *****
SP. ATK: *
DEF: **
SP. DEF: **
SPD: *****
Roland Szántó (Heretic Hunter) Ghost/Fairy, Rash Ability 1: Reckless - Powers up moves that have recoil damage. Ability 2: Defiant - When its stats are lowered its Attack increases. Hidden Ability: Bad Dreams - Reduces a sleeping foe's HP. HP: ***
ATK: ****
SP. ATK: **
DEF: **
SP. DEF: ****
SPD: ****
Russell K. Harrison (Peculiar Priest) Ground/Fairy, Relaxed Ability 1: Justified - Raises Attack when hit by Dark-type moves. Ability 2: Natural Cure - All status problems are healed upon switching out. Hidden Ability: Inner Focus - The Pokémon is protected from flinching. HP: ****
ATK: **
SP. ATK: ***
DEF: ****
SP. DEF: ****
SPD: ***
Sabrina Lee Watson (Brisk Beldamite) Normal/Electric, Hasty Ability 1: Motor Drive - Raises Speed if hit by an Electric-type move. Ability 2: Teravolt - Moves can be used regardless of Abilities. Hidden Ability: Super Luck - Heightens the critical-hit ratios of moves. HP: ****
ATK: **
SP. ATK: ****
DEF: ***
SP. DEF: *
SPD: ****
Sandra Smith (Petite Pollyanna) Normal, Naive Ability 1: Cute Charm - Contact with the Pokémon may cause infatuation. Ability 2: Intimidate - Lowers the foe's Attack stat. Hidden Ability: Wimp Out - The Pokémon cowardly switches out when its HP becomes half or less. HP: ****
ATK: *
SP. ATK: ***
DEF: *
SP. DEF: **
SPD: ****
Sanguinarius Dark/Ghost, Bold Ability 1: Regenerator - Heals for 1/3 max HP upon leaving battle. Ability 2: Gluttony - Encourages the early use of a held Berry. Hidden Ability: Pressure - The Pokémon raises the foe’s PP usage. HP: ****
ATK: ****
SP. ATK: ****
DEF: *
SP. DEF: ***
SPD: ****
Sasha Pasternak (Immaculate Individual) Normal/Fighting, Modest Ability 1: Infiltrator - Passes through the foe's barrier and strikes. Ability 2: Limber - The Pokémon is protected from paralysis. Hidden Ability: Sniper - Powers up moves if they become critical hits when attacking. HP: ***
ATK: ****
SP. ATK: ****
DEF: *
SP. DEF: *
SPD: *****
Scarlette Novák (Ravishing Raven) Fire, Hasty Ability 1: Blaze - Powers up Fire-type moves when the Pokémon's HP is low. Ability 2: Heatproof - The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. Hidden Ability: Berserk - Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less. HP: ****
ATK: ****
SP. ATK: *****
DEF: *
SP. DEF: *
SPD: *
Servidey Botaros (Majestic Miko) Fairy, Naive Ability 1: Cute Charm - Contact with the Pokémon may cause infatuation. Ability 2: Fairy Aura - Raises power of Fairy type moves for all Pokémon in battle. Hidden Ability: Unaware - Ignores any stat changes in the Pokémon. HP: ****
ATK: *
SP. ATK: ****
DEF: ***
SP. DEF: ****
SPD: ****
Shizuka Kishitani (Floating Fraulein) Psychic, Sassy Ability 1: Levitate - Gives immunity to Ground type moves. Ability 2: Prankster - Gives priority to a status move. Hidden Ability: Illusion - Comes out disguised as the Pokémon in back. HP: ****
ATK: *
SP. ATK: **
DEF: **
SP. DEF: ***
SPD: ****
Shouhei Iwakura (Vexing Viper) Psychic/Poison, Impish Ability 1: Illusion - Comes out disguised as the Pokémon in back. Ability 2: Prankster - Gives priority to a status move. Hidden Ability: Moody - Raises one stat sharply and lowers another every turn. HP: ****
ATK: *
SP. ATK: **
DEF: **
SP. DEF: ***
SPD: ****
Sidney Dubois (Dainty Duelist) Normal, Serious Ability 1: Sniper - Powers up moves if they become critical hits. Ability 2: Skill Link - Increases the frequency of multi-strike moves. Hidden Ability: Moody - Raises one stat sharply and lowers another every turn. HP: ***
ATK: ****
SP. ATK: **
DEF: **
SP. DEF: *
SPD: ****
Sieglinde Kastner (Administrative Artificer) Normal, Adamant Ability 1: Victory Star - Boosts the accuracy of its allies and itself. Ability 2: Pressure - The Pokémon raises the foe's PP usage. Hidden Ability: Intimidate - Lowers the foe's Attack stat. HP: **
ATK: ****
SP. ATK: **
DEF: **
SP. DEF: *
SPD: ****
Siors Vaughn (Bellicose Beholder) Dark, Sassy Ability 1: Dark Aura - Powers up each Pokémon's Dark-type moves. Ability 2: Wonder Guard - Only supereffective moves will hit. Hidden Ability: Tinted Lens - Powers up "not very effective" moves. HP: ****
ATK: ***
SP. ATK: ****
DEF: ****
SP. DEF: ****
SPD: *
Terri Loraine (Reaper Rabbit) Normal/Dark, Serious Ability 1: Infiltrator - Passes through the foe's barrier and strikes. Ability 2: Long Reach - The Pokémon uses its moves without making contact with the target. Hidden Ability: Own Tempo - Prevents the Pokémon from becoming confused. HP: ***
ATK: ***
SP. ATK: ***
DEF: **
SP. DEF: ***
SPD: ****
Tsukiko Yamagami (Catty Colleen) Dark, Rash Ability 1: Dark Aura - Powers up each Pokémon's Dark-type moves. Ability 2: Prankster - Gives priority to a status move. Hidden Ability: Moody - Raises one stat sharply and lowers another every turn. HP: ****
ATK: *
SP. ATK: **
DEF: **
SP. DEF: ***
SPD: ****
Víctor Santiago de la Fuego (Barefoot Bishounen) Flying/Dragon, Brave Ability 1: Skill Link - Increases the frequency of multi-strike moves. Ability 2: Competitive - Boosts the Sp.Atk stat when a stat is lowered. Hidden Ability: Delta Stream - Eliminates weather effects and eliminates weaknesses of Flying-type Pokémon. HP: ****
ATK: ****
SP. ATK: ***
DEF: ****
SP. DEF: *
SPD: ***
Wawa (White-Haired Dark Fairy) Dark/Fairy, Timid Ability 1: Prankster - Gives priority to a status move. Ability 2: Cute Charm - Contact with the Pokémon may cause infatuation. Hidden Ability: Truant - Pokémon can't attack on consecutive turns. HP: **
ATK: *
SP. ATK: **
DEF: *
SP. DEF: **
SPD: **
Yvette Gardet (Callous Clairvoyant) Fire/Flying, Rash Ability 1: Anticipation - The Pokémon can sense an opposing Pokémon's dangerous moves. Ability 2: Forewarn - When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. Hidden Ability: Defeatist - Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. HP: **
ATK: *
SP. ATK: *****
DEF: *
SP. DEF: ***
SPD: ****
Zachariah Brynn Fighting/Ice, Gentle Ability 1: Limber - The Pokémon is protected from paralysis. Ability 2: Big Pecks - Protects the Pokémon from Defense-lowering attacks. Hidden Ability: Download - Adjusts power according to the foe’s lowest defensive stat. HP: ***
ATK: ****
SP. ATK: ****
DEF: **
SP. DEF: *
SPD: ****
Herr Romek (The One-Eyed Male) Type: Dragon Ability 1: Keen Eye - Prevents loss of accuracy & ignores boosts to an enemy's evasion. Ability 2: Rivalry - Raises the base power of an attack by 25% if the opponent and user are of the same gender, but reduces base power of an attack by 25% if they are of opposite genders. Hidden Ability: Pressure - Enemy attacks lose 1 extra PP. Increases wild encounter rate. Nature: Hasty HP: ***
ATK: **
SP. ATK: ****
DEF: **
SP. DEF: *
SPD: ****
Monte Orochi Ainsworth(Alchemic Doctor) Type: Fairy/Poison Ability 1: Prankster - Raises non-damaging moves' priority by one stage. Ability 2: Serene Grace - Secondary Effect chances are doubled. Hidden Ability: Technician - Raises the power of weaker attacks; or Illusion - Disguises self as the party member in the back (or just as another thing all together) Nature: Modest HP: *** ATK: ** SP. ATK: **** DEF: ** SP. DEF: ** SPD: ****
(He is kinda like a Klefki just with the ability to do damage. Fitting!)
Luan 'Conway' Foley (Blond Bouncer) Type: Ground/Fighting Ability 1: No Guard - Attacks used by or on the owner of this ability will never miss. Ability 2: Intimidate - Lowers opponents attack by 1 Stage Hidden Ability: Moxie - Raises attack by 1 Stage after KO'ing an opponent. Nature: Hardy or Adamant HP: *** ATK: ***** SP. ATK: ** DEF: **** SP. DEF: * SPD: *
Nila Mortem (Hellish Huntress)
Type: Dark/Ghost
Ability 1: Sniper - Powers up moves if they become critical hits.
Ability 2: Serene Grace - Boosts the likelihood of added effects appearing.
Hidden Ability: Infiltrator - Passes through the foe's barrier and strikes.
Nature: Modest
HP: ****
ATK: *****
SP. ATK: ***
DEF: *
SP. DEF: **
SPD: *****
Rory Heartliss (Strawberry Wanderer)
Type: Dark/Steel
Ability 1: Cursed Body - May disable a move used on the Pokémon.
Ability 2: Defiant - When its stats are lowered its Attack increases.
Hidden Ability: Aftermath - Damages the attacker landing the finishing hit.
Nature: Adamant
HP: *****
ATK: *****
SP. ATK: ***
DEF: ****
SP. DEF: **
SPD: *
Dimaris Godfrey (Black Rose Knight)
Type: Fire/Poison
Ability 1: Stance Change - Changes form depending on moves used.
Ability 2: Drought - Sunlight becomes harsh upon entering battle.
Hidden Ability: Turboblaze - Moves can be used regardless of Abilities.
Nature: Adamant or Brave
HP: *****
ATK: *****
SP. ATK: **
DEF: ****
SP. DEF: ****
SPD: *
Frederika Lestrange (Wicked Lil' Devil)
Type: Flying/Psychic
Ability 1: Magic Bounce - Reflects status-changing moves.
Ability 2: Synchronize - Passes a burn, poison, or paralysis to the foe.
Hidden Ability: Shadow Tag - Prevents the foe from escaping.
Nature: Modest or Timid
HP: ****
ATK: *
SP. ATK: *****
DEF: ****
SP. DEF: *
SPD: *****
Adorea Kiddo (Daft Delinquent)
Type: Fairy/Fighting
Ability 1: Pressure - The Pokémon raises the foe's PP usage.
Ability 2: Natural Cure - All status problems heal when it switches out.
Hidden Ability: Mold Breaker - Moves can be used regardless of Abilities.
Nature: Brave or Adamant
HP: *****
ATK: *****
SP. ATK: ***
DEF: *****
SP. DEF: ***
SPD: *
Akasma Shiro (Achromic Inspector)
Type: Ghost/Steel
Ability 1: Prankster - Gives priority to a status move.
Ability 2: Pressure - The Pokémon raises the foe's PP usage.
Hidden Ability: Moxie - Boosts Attack after knocking out any Pokémon.
Nature: Adamant or Jolly
HP: ****
ATK: *****
SP. ATK: **
DEF: ****
SP. DEF: **
SPD: *****
Sophie Hartfelia (Number 011)
Type: Fairy/Psychic
Ability 1: Forewarn - Determines what moves a foe has.
Ability 2: Levitate - Gives immunity to Ground type moves.
Hidden Ability: Prism Armor - Reduces the power of supereffective attacks taken.
Nature: Modest or Relaxed
HP: ****
ATK: *
SP. ATK: *****
DEF: **
SP. DEF: **
SPD: *****
Nivia Lunair (Negative Nova)
Type: Electric/Steel
Ability 1: Motor Drive - Raises Speed if hit by an Electric-type move.
Ability 2: Download - Adjusts power according to a foe's defenses.
Hidden Ability: Victory Star - Boosts the accuracy of its allies and itself.
Nature: Modest or Timid
HP: ****
ATK: *****
SP. ATK: ****
DEF: ***
SP. DEF: **
SPD: *****
Eura Chasmatis (Skull Horned Zeran)
Type: Ground/Flying
Ability 1: Intimidate - Lowers the foe's Attack stat.
Ability 2: Rock Head - Protects the Pokémon from recoil damage.
Hidden Ability: Sand Stream - The Pokémon summons a sandstorm in battle.
Nature: Adamant or Naive
HP: ****
ATK: *****
SP. ATK: ***
DEF: ****
SP. DEF: ***
SPD: *****
Kirame Higeru (Illusive Deviant)
Type: Fighting/Dark
Ability 1: Imposter - It transforms itself into the Pokémon it is facing.
Ability 2: Speed Boost - Its Speed stat is gradually boosted.
Hidden Ability: Mummy - Contact with this Pokémon spreads this Ability.
Nature: Lonely or Hasty
HP: ****
ATK: *****
SP. ATK: ***
DEF: *
SP. DEF: ****
SPD: *****
Blue Valentine (Blue Stargazer)
Type: Electric/Fighting
Ability 1: Compound Eyes - The Pokémon's accuracy is boosted.
Ability 2: Quick Feet - Boosts Speed if there is a status problem.
Hidden Ability: Scrappy - Enables moves to hit Ghost-type Pokémon.
Nature: Quirky or Naive
HP: ****
ATK: *****
SP. ATK: **
DEF: *
SP. DEF: *
SPD: *****
Levi Jaeger (Scissor Toting Nerd)
Type: Ghost/Fighting
Ability 1: Technician - Powers up the Pokémon's weaker moves.
Ability 2: Simple - Doubles all stat changes.
Hidden Ability: Filter - Reduces damage from supereffective attacks.
Nature: Adamant or Jolly
HP: ****
ATK: *****
SP. ATK: **
DEF: ****
SP. DEF: **
SPD: ****
Lisbeth Darling (Private Eye)
Type: Fairy/Normal
Ability 1: Insomnia - Prevents the Pokémon from falling asleep.
Ability 2: Contrary - Makes stat changes have an opposite effect.
Hidden Ability: Justified - Raises Attack when hit by a Dark-type move.
Nature: Naughty or Jolly
HP: ****
ATK: *****
SP. ATK: ***
DEF: *
SP. DEF: ***
SPD: *****
Rose Helhowl (Fallen Guardian)
Type: Fairy/Dark
Ability 1: Magic Guard - The Pokémon only takes damage from attacks.
Ability 2: Effect Spore - Contact may poison or cause paralysis or sleep.
Hidden Ability: Shadow Shield - Reduces damage when HP is full.
Nature: Modest or Calm
HP: *****
ATK: *
SP. ATK: *****
DEF: ****
SP. DEF: ***
SPD: *
Suzaku Kokonoe (Tragic Hyattr)
Dragon/Steel
Ability 1: Copycat's Trace - Pokémon is able to copy at most one move from each person they remember well.
Ability 2: Steel Confidence - Pokémon's Defense is increased dramatically against lower level opponents.
Hidden Ability: Rage - Pokémon releases a series of powerful attacks in a row when endangered by loss.
HP: *****
ATK: *****
SP. ATK: *
DEF: ****
SP. DEF: ***
SPD: *
Minato Mochida (Three)
Steel/Fighting
Ability 1: Agile - Pokémon can move faster than light when attacking.
Ability 2: Mind's Eye - Pokémon has increased Critical
Hidden Ability: Upgrade - Pokémon becomes unusable after loss of a battle for a while then returns with increased power.
HP: **
ATK: *****
SP. ATK: *
DEF: *
SP. DEF: *
SPD: *****
Catherine Snow (Friendly Drummer)
Psychic/Psychic
Ability 1: Charm - Pokémon easily allures opponents by playing innocent and cute.
Hidden Ability: Tactician - Pokémon is able to control a large army of other Pokémon with ease.
HP: ***
ATK: **
SP. ATK: *****
DEF: ***
SP. DEF: ***
SPD: **