I'd like to suggest a buff to the Curate Spear Skill: Solar Lance
Currently (and I'm not trying to be overdramatic either), I can say that I've never in all my time memeing and getting flexed on in the arena have seen the skill used, which makes sense.
Reason:
It pretty much pales in comparison to just about everything else the class has to offer.
It's too much of a task to truly integrate str[Fire atk] into Curate and its subclasses because it doesn't offer anything [besides a LB spell] to do with it. Of course, light damage activates the explosion as well but...The explosion is fire atk so it still isn't very useful.
So my answer you ask??
I'd like to suggest it be given elemental impacts. This would give it some flexibility and make it a bit more appealing to builds looking for an extra skill.
To be a bit more specific on the impacts I was thinking something along the lines of how Thousand Stab's scaling change does sorta.
Suggested Change:
Each Impact would change the explosion activation as well as its damage to: 100% Atk of each respective element
Impacts:
Fire: Creates Cinder Tiles
Ice: Creates Ice Tiles
Earth: Creates Pillaged Tiles [Likely of low duration] | Ik earth impact plilaged tiles are iffy but I thought it was cool vs the usual rank *2 damage increase. Either would honestly be fine though.
Wind: Creates Airshaft Tiles
Lightning: May Lightning Critical
It'd default to Light explosion damage with light shafts after the explosion in a diamond.
--------------
We must push the Lightning Rod Agenda...
Currently (and I'm not trying to be overdramatic either), I can say that I've never in all my time memeing and getting flexed on in the arena have seen the skill used, which makes sense.
Reason:
It pretty much pales in comparison to just about everything else the class has to offer.
It's too much of a task to truly integrate str[Fire atk] into Curate and its subclasses because it doesn't offer anything [besides a LB spell] to do with it. Of course, light damage activates the explosion as well but...The explosion is fire atk so it still isn't very useful.
So my answer you ask??
I'd like to suggest it be given elemental impacts. This would give it some flexibility and make it a bit more appealing to builds looking for an extra skill.
To be a bit more specific on the impacts I was thinking something along the lines of how Thousand Stab's scaling change does sorta.
Suggested Change:
Each Impact would change the explosion activation as well as its damage to: 100% Atk of each respective element
Impacts:
Fire: Creates Cinder Tiles
Ice: Creates Ice Tiles
Earth: Creates Pillaged Tiles [Likely of low duration] | Ik earth impact plilaged tiles are iffy but I thought it was cool vs the usual rank *2 damage increase. Either would honestly be fine though.
Wind: Creates Airshaft Tiles
Lightning: May Lightning Critical
It'd default to Light explosion damage with light shafts after the explosion in a diamond.
--------------
We must push the Lightning Rod Agenda...