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[v2.62c] Idol Smash
#1
When Idol Step critically hits it ignores the 50% damage reduction for hitting the same target.

Steps to replicate:

1. Cast Idol Step against, preferably, one enemy, optimally with 100% Critical Chance against them.

2. All Idol Step ticks will deal full damage despite hitting the same target.

This can be confirmed by hitting without a critical hit against the same target as it will deal 50% less damage as intended, where as critical hits deal full damage regardless.

EDIT: When finishing a mob off crits seem to respect the 50% reduced damage? I'm not sure yet but criticals seem to be consistent when dealing full damage against mobs even if hit multiple times in succession.

[Image: unknown.png]

EDIT 2: Additional tests seem to prove the prior theory inconclusive. However Idol Step is tracking what it damaged last seems to be getting messed up by something other than critical hits. Maybe it's the healing? Hard to say.
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#2
This should be corrected in v2.63.
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