Posts: 2,029
Threads: 254
Likes Received: 200 in 115 posts
Likes Given: 71
Joined: Nov 2014
08-12-2022, 05:13 AM
(This post was last modified: 08-12-2022, 07:19 AM by Lolzytripd.)
As such, it should probably be changed to 3m instead of a long invoke.....
Alternately give it big single target damage like absolute zero
•
Posts: 36
Threads: 10
Likes Received: 20 in 12 posts
Likes Given: 114
Joined: May 2020
Divine Judgement is pretty hard to use right now, yeah.
It's not exactly Winter's Bite though. The whole DEF/RES to FAI thing is situational but good when it works. I don't know if it also negates immunity/absorb/reflect like WB does. It also lasts two rounds longer and doesn't have that new 8 round CD that WB has.
The 9m cost is the big issue here. mOmEnTuM eCoNoMy aside, it's an easy cost to not think too hard about in PvE but not so much in PvP. Because no one is going to stand there and let you put it on them; they're leaving your zip code area with that free turn they get.
There's only a few ways to guarantee landing it:
1. Chase them with Blink (that means you have to be using Mage or ST with Blink)
2. Pull them back via Seiryuu (that means you have to be using Summoner)
3. Immobilize them ahead of time and pray they don't have an alternative means of movement/cleansing
4. Rely on teammates, either to move them back in range or to distract them and pray they don't notice what you're casting
5. Pray they don't know what it does and they stand in range
You may notice two and a half of those five 'guarantees' involve praying. Apt, but I don't think that's the kind of praying Priests should be doing.
I think it's about time for a little change. Since map-wide targeting would synergize a little too well with Divine Shower for my tastes, I instead say lower the total momentum cost to 7 or 6, either through removing its status as an invoc, or making it a weird 3m invoc. This way, it's still more costly to use than Winter's Bite but retains the added benefits of extra range and duration while letting you... y'know, actually land it on someone.
Also this feels like it should be a Balance Fu thread.
•
Posts: 1,112
Threads: 147
Likes Received: 598 in 315 posts
Likes Given: 639
Joined: Aug 2015
I think a better comparison is Intesify Cold. It's basically like intensify cold but without the bonus momentum from weak procs, and without any DAMAGE. Oh yeah and divine judgement only increases damage if your enemy has bad faith. It would be fine if it had a proper nuke attached to it or if it costed, like, 5m.
•
Posts: 121
Threads: 26
Likes Received: 58 in 27 posts
Likes Given: 160
Joined: Jun 2019
I like bat's take, particularly on "rank E invocations", but I think this looks more like a balance-fu thread.
•
Posts: 4,574
Threads: 738
Likes Received: 894 in 471 posts
Likes Given: 1,359
Joined: Sep 2015
08-17-2022, 02:10 PM
(This post was last modified: 08-17-2022, 02:26 PM by Snake.)
Polk's going to a better direction there, but sadly this is Balance-Fu grounds.
But hey since we're here, a good idea for Divine Judgment would be giving it global range and make it the counterpart to Earthbound Vengeance.
"For the duration of the Judgment, you cannot use Healing spells and enemies receive a 50% reduction to Mercalan healing. There is a chance equal to (100 - Scaled FAI)% that the judged enemies will be smitten by divine lightning when dealing any form of non-field effect, non-status effect damage, taking (Rank * 5) + (Character Level) - (Their Scaled FAI) magic light damage, which ignores protection."
•
Posts: 4,166
Threads: 951
Likes Received: 1,348 in 527 posts
Likes Given: 472
Joined: Feb 2015
I actually really like the idea of Rank E invocations..