03-25-2015, 06:16 AM
I like how Banquet works, but at the same time, I've constantly wondered why something that is quite literally consuming blood (supposedly it's not, but holy blood burns in my mouth when I use it) isn't touching hunger at all... What I'm suggesting is that Banquet also serve as a 'hunger quenching' effect when used in combat... FOR THAT BATTLE ONLY. I/E A one off 'not hungry' if the person is hungry that round. Once the battle ends they heal (for a minimal amount of maybe... 5% 3% or something else ridiculously low, but worth it to use time and again since it's not a typical food) and their hunger's back at empty again. The hunger filling effect is omitted if the person ate food already.
Affected Skill: Banquet
Requirements: Hunger = 0
Effect: When Hunger is at 0, this skill is has an additional hit penalty of 5-10%, but restores hunger by 1.
Amount Healed: 2-10% HP/FP
---OR---
New Skill: Quench Hunger
Requirements: Hunger = 0 Essence = 100
Effect: Quench your hunger with the essence of others, filling you for ten battles (OR 50-100% HP/FP for one battle)
Reasoning: Banquet is currently used as a dark attack (with a minor penalty) to circumvent weapon durability loss. I rarely if ever see Silvermist or Lunar Lunatism used outside of fresh blood in the game. It's essentially just used to get that stat boost and then ignored. Hell, if done properly, it could be tuned down so that people can't rely on it for durability free melee. As is, banquet's broken in a few ways, both good and bad, but ultimately useless for it's original purpose of using the race skills for health/power (since most people just rely on class skills instead). This change/add-on would give it a use outside of combat that would give dungeon goers and event fighters long term viability at the cost of losing stats for a short time.
Affected Skill: Banquet
Requirements: Hunger = 0
Effect: When Hunger is at 0, this skill is has an additional hit penalty of 5-10%, but restores hunger by 1.
Amount Healed: 2-10% HP/FP
---OR---
New Skill: Quench Hunger
Requirements: Hunger = 0 Essence = 100
Effect: Quench your hunger with the essence of others, filling you for ten battles (OR 50-100% HP/FP for one battle)
Reasoning: Banquet is currently used as a dark attack (with a minor penalty) to circumvent weapon durability loss. I rarely if ever see Silvermist or Lunar Lunatism used outside of fresh blood in the game. It's essentially just used to get that stat boost and then ignored. Hell, if done properly, it could be tuned down so that people can't rely on it for durability free melee. As is, banquet's broken in a few ways, both good and bad, but ultimately useless for it's original purpose of using the race skills for health/power (since most people just rely on class skills instead). This change/add-on would give it a use outside of combat that would give dungeon goers and event fighters long term viability at the cost of losing stats for a short time.