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[2.73d] Paradigm Skills (Mostly) Suck with EMs/GMs
#1
Hello, hello!

The addition of Paradigm Shift being available to use for us on the staff team was a huge boon, though it seems it came at a great cost...

It seems some of the skills do a considerable amount of lower damage or in worst cases, no damage under control of the EM/GM and "Minotaur Meteor" from Petrified Protector Medis is unable to target enemies despite easily fulfilling its conditions.

I know Monster scaling =/= Player scaling but some of these seem suspiciously bad. Being only one person, I will list just the few standouts that I found personally.

*SWA nor elemental attack seem to have any effect on the "Initial Damage" outcome which seems intentional(?).

*This was conducted with a Level 70 character (with hard capped stats across the board) and Level 70 versions of the bosses.


Earth Mover (Cross) / Earth Mover (Linear)

Player:
Quote:* Initial Damage: 77 Earth Physical, flags: none, sk: Earth Mover (Cross) (/obj/skill/monster/earth_mover_cross) , wep: null
* play_atk_anim was .
* 39 Evade VS 215 Hit. (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing.
* Critical check: Defender was critical immune or crit_multi was 0. (77)
* spec_flat_reduc was 0. (77) * amp_multi was 1. (77)
* reduc_multi was 43.57. (33.5489); MAG DEF, 56.43 PHYS DEF, 100 REDUC * elem_reduc was 10. (30.194)
* armor was allowed. armor_reduc was 0. (30.194)
* Damage caps applied. (30.194) * Damage shields applied. (30.194)
* Final damage was: 30.

Boss:
Quote:* Initial Damage: 219 Earth Physical, flags: none, sk: Earth Mover (Cross) (/obj/skill/monster/earth_mover_cross) , wep: null
* play_atk_anim was .
* 124 Evade VS 252 Hit. (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing.
* Critical check: Defender was critical immune or crit_multi was 0. (219)
* spec_flat_reduc was 0. (219)
* amp_multi was 1. (219)
* reduc_multi was 43.57. (95.4183); MAG DEF, 56.43 PHYS DEF, 100 REDUC
* elem_reduc was 10. (85.8765) * armor was allowed. armor_reduc was 0. (85.8765)
* Damage caps applied. (85.8765) * Damage shields applied. (85.8765)
* Final damage was: 85.


Winter Spears

Player:
Quote:* Initial Damage: 104.4 Ice Magic, flags: no_evasion, no_immune, no_reflect, no_absorb, magic, sk: Winter Spears (/obj/skill/monster/winter_spears) , wep: null
* play_atk_anim was .
* Critical check: Defender was critical immune or crit_multi was 0. (104.4)
* spec_flat_reduc was 0. (104.4) * amp_multi was 1. (104.4)
* reduc_multi was 45.01. (46.9904); 54.99 MAG DEF, PHYS DEF, 100 REDUC
* elem_reduc was 7. (43.7011) * armor was allowed. armor_reduc was 10. (33.7011)
* Damage caps applied. (33.7011) * Damage shields applied. (33.7011) * Final damage was: 33.

Boss:
Quote:* Initial Damage: 243.8 Ice Magic, flags: no_evasion, no_immune, no_reflect, no_absorb, magic, sk: Winter Spears (/obj/skill/monster/winter_spears) , wep: null
* play_atk_anim was .
* Critical check: Defender was critical immune or crit_multi was 0. (243.8)
* spec_flat_reduc was 0. (243.8) * amp_multi was 1. (243.8)
* reduc_multi was 43.57. (106.224); 56.43 MAG DEF, PHYS DEF, 100 REDUC * elem_reduc was 10. (95.6013)
* armor was allowed. armor_reduc was 0. (95.6013)
* Damage caps applied. (95.6013) * Damage shields applied. (95.6013)
* Final damage was: 95.

Spines Shot

Player:
Quote:* Initial Damage: 0 Pierce Physical, flags: none, sk: Spines Shot (/obj/skill/monster/radigal/spines_shot) , wep: null
* play_atk_anim was .
* 152 Evade VS 215 Hit. (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing.
* Critical check: Defender was critical immune or crit_multi was 0. (0)
* spec_flat_reduc was 0. (0) * amp_multi was 1. (0)
* reduc_multi was 74.8. (0); MAG DEF, 25.2 PHYS DEF, 100 REDUC
* elem_reduc was 10. (0)
* armor was allowed. armor_reduc was 0. (0)
* Damage caps applied. (0)
* Damage shields applied. (0)
* Final damage was: 0.

Boss:
Quote:* Initial Damage: 157.2 Pierce Physical, flags: none, sk: Spines Shot (/obj/skill/monster/radigal/spines_shot) , wep: null
* play_atk_anim was . * 125 Evade VS 216 Hit. (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a miss.
*1 Roll(s) Remaining. This one was a hit.
* Critical check: Defender was critical immune or crit_multi was 0. (157.2)
* spec_flat_reduc was 0. (157.2) * amp_multi was 1. (157.2)
* reduc_multi was 46.57. (73.208); MAG DEF, 53.43 PHYS DEF, 100 REDUC
* elem_reduc was 0. (73.208)
* armor was allowed. armor_reduc was 0. (73.208)
* Damage evaded; evade_multi was 70. (73.208); Evaded 1 out of 2 hits.
* Damage caps applied. (29.2832)
* Damage shields applied. (29.2832)
* Final damage was: 29.

As an addendum, the gems from Decarabia also don't properly use the player's statistics for damage and come out with very mediocre numbers.
[Image: TvQhtZb.gif][Image: j2EbbS4.gif]
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#2
There's a part of the damage power calculation that lets monsters use any weapon for skills with a scaled WPN power ratio. I've added a similar allowance for gm_chara's, so event mins should be able to get the appropriate power out of them in 2.74.
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