11-13-2023, 07:03 PM
Hi.
You may know me as the person who runs Medis a lot. I enjoy the lvl 80 bosses quite a bit, more specifically the 'named' ones. Medis, Relei, Radigal. They present a difficult and worthy challenge for many players, especially solo runs of the bosses. With that new update in February, players have had a much more challenging, engaging, and rewarding experience in PvE content. Well, mostly.
The Lava Slime and the Shadow Guardian have very good reward pools proportionate to their challenge. Some might even say they're too easy for the drops they provide when farmed. These two bosses are perfectly fine in their current state rewards wise, and I would not be inclined to change them. However, that leaves the final big 3, the extra hard ones that present a much greater challenge for those to make and tailor their builds around, or push their current builds to the limit to strategize how to properly take them out before the boss wipes them off the board. It's fun, and it's been a breath of fresh air since the lvl 60 bosses are pushovers on the best of days.
Unfortunately, despite the challenge, the fun in fighting them, and the super cool unique enchanted items they can drop, the rewards are rather awful. Anyone who has run them more than 3-5 times knows that fighting the named 80 bosses for loot is just really not worth it, and going for certain enchanted items from them is like trying to win the lottery. To enforce this point, I have completed 101 solo runs of Medis, and 54 runs of Medis with others. In 155 completed attempts of Medis I have gotten two solid items to drop, and I have never seen a solid item drop for my allies in the runs with teammates. While my character may only have 11 luck, doing a 63 round fight to get 3 gold bars, a geode, an iceblood remains gauntlet, and a floating chorus just doesn't seem all that worth it.
My proposition is thus for the named 80 bosses. Either:
1. Make it so the bosses ALWAYS drop an enchanted item of their signature enchantment. Just 1 across a party.
or
2. Make it so the bosses ALWAYS drop an item that could have the enchantment. This would be a chest piece for Medis, gloves for Relei, and a weapon for Radigal. This lets you at least always have the chance of rolling into the enchantment from their pool, because right now, you have to roll to even get an item that could have a chase enchantment you're looking for.
These are two suggestions that I know would not be a nightmare to code like reworking the whole loot system would be. It would be a relatively easy tweak that makes it so these bosses are actually worth fighting beyond the fun aspect. Being fun can only get so far when there are much easier options to get loot that take a fraction of the effort.
You may know me as the person who runs Medis a lot. I enjoy the lvl 80 bosses quite a bit, more specifically the 'named' ones. Medis, Relei, Radigal. They present a difficult and worthy challenge for many players, especially solo runs of the bosses. With that new update in February, players have had a much more challenging, engaging, and rewarding experience in PvE content. Well, mostly.
The Lava Slime and the Shadow Guardian have very good reward pools proportionate to their challenge. Some might even say they're too easy for the drops they provide when farmed. These two bosses are perfectly fine in their current state rewards wise, and I would not be inclined to change them. However, that leaves the final big 3, the extra hard ones that present a much greater challenge for those to make and tailor their builds around, or push their current builds to the limit to strategize how to properly take them out before the boss wipes them off the board. It's fun, and it's been a breath of fresh air since the lvl 60 bosses are pushovers on the best of days.
Unfortunately, despite the challenge, the fun in fighting them, and the super cool unique enchanted items they can drop, the rewards are rather awful. Anyone who has run them more than 3-5 times knows that fighting the named 80 bosses for loot is just really not worth it, and going for certain enchanted items from them is like trying to win the lottery. To enforce this point, I have completed 101 solo runs of Medis, and 54 runs of Medis with others. In 155 completed attempts of Medis I have gotten two solid items to drop, and I have never seen a solid item drop for my allies in the runs with teammates. While my character may only have 11 luck, doing a 63 round fight to get 3 gold bars, a geode, an iceblood remains gauntlet, and a floating chorus just doesn't seem all that worth it.
My proposition is thus for the named 80 bosses. Either:
1. Make it so the bosses ALWAYS drop an enchanted item of their signature enchantment. Just 1 across a party.
or
2. Make it so the bosses ALWAYS drop an item that could have the enchantment. This would be a chest piece for Medis, gloves for Relei, and a weapon for Radigal. This lets you at least always have the chance of rolling into the enchantment from their pool, because right now, you have to roll to even get an item that could have a chase enchantment you're looking for.
These are two suggestions that I know would not be a nightmare to code like reworking the whole loot system would be. It would be a relatively easy tweak that makes it so these bosses are actually worth fighting beyond the fun aspect. Being fun can only get so far when there are much easier options to get loot that take a fraction of the effort.