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Redrayder Tribe [2.79]
#1
The wild elf trait "Tribe - Redrayder" says the duration doubles on non playable characters. Despite this it is currently only lasting for three rounds on them. Not that it really matters on most enemies.

As an aside, I feel this should really benefit from a rework. It prefers you use an axe, but its nearly impossible to hit someone with a basic attack on round 1 with anything that isn't a bow or gun. And bows are bad to capture with due to the lowered hit rate in close quarters for non shortbows.

[Image: fc78c85448.jpg]
[Image: eddd7891e8.png]
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#2
This has been corrected in 2.80.
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