01-07-2024, 06:37 AM
(This post was last modified: 01-07-2024, 06:37 AM by MothEnthusiast.)
With the advent of new style seeds, I decided to try my luck in getting the style I wanted by chance, knowing it was pretty unlikely that I'd do so. In this, I found that... really, treasure ball rates are pretty abysmal for getting what you want, unless you want candy. It's a gambling mechanic, I get that, but given it takes a while to even open a large number of them (there's a delay between each ball before it will let you open the next), as well as to purchase them, I decided to make this post.
In a batch of 500 treasure balls:
14 were style seeds (2.8% rate roughly)
38 were mirror shards (7.6% rate roughly)
The rest were candy or sticks / gentleman's literature.
Consider that we just got 92 new styles, added onto what we already had, and you're looking at REALLY bad odds to get what you want the 'intended' way. Consider further that making use of these to begin with already requires a donation item on Korvara, to counter anyone that would say 'just use style seed picker'.
Point is, I'd personally love to see the rates for non-candy / throwable items be bumped up to be somewhere in the 8% to 12% range, or at least SOMETHING higher than what we've got now. The results I got could just be from really really bad luck, of course, and I don't have the exact rates, but I figure they're not even close to 12%.
(when u post in the wrong place and quickly have to delete, woolad)
In a batch of 500 treasure balls:
14 were style seeds (2.8% rate roughly)
38 were mirror shards (7.6% rate roughly)
The rest were candy or sticks / gentleman's literature.
Consider that we just got 92 new styles, added onto what we already had, and you're looking at REALLY bad odds to get what you want the 'intended' way. Consider further that making use of these to begin with already requires a donation item on Korvara, to counter anyone that would say 'just use style seed picker'.
Point is, I'd personally love to see the rates for non-candy / throwable items be bumped up to be somewhere in the 8% to 12% range, or at least SOMETHING higher than what we've got now. The results I got could just be from really really bad luck, of course, and I don't have the exact rates, but I figure they're not even close to 12%.
(when u post in the wrong place and quickly have to delete, woolad)