Hyattr's a race full of quirks, but at points they don't connect to each other well. There's a lot of 'old-stuff-that-is-overlayed-by-new-stuff' to the point the numbers and scalings are everywhere on the board. It's not very intuitive, and I feel like it could be made simpler, similar to Salamandra. Cutting off the whole 'Character LV' stuff is a good first step.
Besides. This skill has an -insane- FP cost for no reason. And the wind-up often takes a whole round by inhaling both Dragon Energy types. So... 9M total to fully use a Fire Breath. I'd rather the base skill be able to be used by itself without needing to wind it up.
Therefore, we'll go from:
This, to that, included all adjustments to things that interact with it:
PS: The animation for Fire Breath should be faster. At the very least, slightly faster than how it is right now.
Besides. This skill has an -insane- FP cost for no reason. And the wind-up often takes a whole round by inhaling both Dragon Energy types. So... 9M total to fully use a Fire Breath. I'd rather the base skill be able to be used by itself without needing to wind it up.
Therefore, we'll go from:
Quote:Fire Breath
50 FP / 3M
Area: Line (5)
By utilizing massive amounts of focus, the Hyattr race is capable of launching a line of fire as if they were exhaling. Deals Fire magic damage to all enemies in a line equal to half your Character Level + Scaled SAN.
Its effects can change if you have Magic Energy or Destruction Energy stored. If you have Airborne status, you will also move the length of the line, but this requires the last square in the line to be unoccupied.
This, to that, included all adjustments to things that interact with it:
Quote:Fire Breath (Adjusted)
50 FP / 3M
Area: Line (5)
By utilizing massive amounts of focus, the Hyattr race is capable of launching a line of fire as if they were exhaling. Deals Fire magic damage to all enemies in a line equal to 100% SWA + 100(+1 per 2 Scaled SAN)% Fire ATK
Its effects can change if you have Magic Energy or Destruction Energy stored. If you have Airborne status, you will also move the length of the line, but this requires the last square in the line to be unoccupied.
PS: The animation for Fire Breath should be faster. At the very least, slightly faster than how it is right now.