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Void Polluter
#1
Merely only cause I think it's cool, and because Charred Void is very undercooked, I think this would be a very cool change up to the skill, I don't seriously expect this to make it in but I thought it was cool anyway.


Quote:Charred Void -> Pollute Terrain


Changed to active ability.

1m, 20 FP Cost, 1 round CD.

Costs 15 Void Energy. Targets a 2 range circle within 8 range, with the circle size being able to be expanded by 1 for 15 additional void energy per increase. Claim ownership, increase the LV by 10 and corrupt all tiles within the range of this skill, converting them to dark versions of those tiles.

Cinders = Dark Cinders (Dark Cinders now deal Hellfire damage instead of dark damage)

Ice = Dark Ice (Dark Ice will inflict frostbite to any enemies standing in it at the start of the round, if the opponent already has frostbite, it will inflict frozen instead equal to the ice sheet LV)

Air Shafts = Gravity Well (Gravity Wells will make it impossible for allies or enemies to gain the airborne status, lowers MOV by 1)

Flooded Water = Dark Water

Static Tiles = Void Pollution
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