Dual Wielding currently has an inherent negative value on your build, it can range from being as small as -5 Hit due to a lack of gloves (and additionally minus some stats cause thieving exists) or as huge as -20 SWA, -5 Hit, and if you aren't dual wielding the same weapon type, -12 Crit and Evade too.
I propose that Two-Hand should gain an additional sub-talent branch that focuses on Dual Wielding, aiming to pad out this stat disparity a little bit between these groups of items, as I see very little value in stuff like Vent Petale or in wielding 2 weapons to match my classes like if say I need an instrument and a different weapon.
I've made a few suggestions to throw around, they don't have to be translated into the game quite literally but these are generally what I think people would like to see in this regard:
The above suggestion is intended to make the -5 hit from a lack of gloves into a weakness and to give a lot of Critical Rate in return, while equalizing mismatching weapon critical hit rates with those of matching weapons in combination with Sarasha Gi.
This one is to make up for the -5 hit you'd be missing from not going with any gloves, while also boosting a bit of your crit rate, a middle ground that would at best slightly benefit dual wielders and not be disadvantaged vs other weapons.
This one is just that it makes a bit of sense, I feel like an off-handed weapon would increase your parry chance fairly significantly.
As usual thanks for reading.
I propose that Two-Hand should gain an additional sub-talent branch that focuses on Dual Wielding, aiming to pad out this stat disparity a little bit between these groups of items, as I see very little value in stuff like Vent Petale or in wielding 2 weapons to match my classes like if say I need an instrument and a different weapon.
I've made a few suggestions to throw around, they don't have to be translated into the game quite literally but these are generally what I think people would like to see in this regard:
Quote:Dual Wielding - 5 Ranks
Wielding two weapons at once gives you a bonus to your Critical by SR * 2%, doubled when wielding mismatching weapon types (Such as a Sword + A gun.)
The above suggestion is intended to make the -5 hit from a lack of gloves into a weakness and to give a lot of Critical Rate in return, while equalizing mismatching weapon critical hit rates with those of matching weapons in combination with Sarasha Gi.
Quote:Dual Wielding - 5 Ranks
Wielding two weapons at once gives you a bonus to your Hit and Critical by SR * 1, doubled when wielding mismatching weapon types (Such as a Sword + A Spear.)
This one is to make up for the -5 hit you'd be missing from not going with any gloves, while also boosting a bit of your crit rate, a middle ground that would at best slightly benefit dual wielders and not be disadvantaged vs other weapons.
Quote:Dual Wielding - 5 Ranks
Wielding two weapons at once gives you a bonus to your Critical by SR * 1 and Parry Chance by SR * 2, doubled when wielding mismatching weapon types (Such as a Axe + A Fist.)
This one is just that it makes a bit of sense, I feel like an off-handed weapon would increase your parry chance fairly significantly.
As usual thanks for reading.