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[Korvara] Gamekeeper - Lore/Origin Request
#1
Applicable BYOND Key - AJenn
Character Name - Gertrude
Request Type - Character History/Lore

Request Details - I want to make a character with lore tied to Telegrad's early ages and might be introducing a lore group in the process

Specific Request - This might meddle with Telegrad's already existing lore, as I'm still trying to read and make sense of it's timeline to slot it in. But this has most to do with the beast attacks and the nation repelling them into the outskirts. As well as introducing an established group related to this side of lore.


HISTORY
In the beginning of the lush lands of Telegrad there were bounties and riches aplenty. They were up for the taking, and ripe for the harvest. But the villagers of old had a tale around the time of the shipwreck, written in their logs. The story of those who live among the beasts and monsters in harmony.

This is a group of druids (yes) living with the native beasts prior the expansion of the Federation. They follow their way of living acting as a mix of human and beast, and they are more preferential to the woodland creatures than they are to people. Although they enrich their packs' lives with human knowledge, tool and druid magic. Their main principle is obscurity, keeping away from Man's conflict and sticking to their territory. They operate by disguising themselves among the beasts when in plain sight and only intervening in certain exceptions, basically being observers of the land.

Initially willing of sharing the land and it's resources with the castaways, this would change as the government was established and the  Federation expanded and more of the forest were taken, either as farmlands or hunting grounds, in preparation against the 'west'.

They fought against the villagers unbeknownst to them as it was assumed to be a monster raid, and suffered defeat by the first rider Cincaid Morris. And they were practically ousted from their native lands under the current of human progress. Their battle raged on, knocking on the federation's walls until the final clash with their archenemy who defeated them before. Out of respect, he kept their secret to his grave as one of few who became aware of their existence while he was promised that Telegrad shall not suffer their wrath once more.

And so they made a pact with the duke in secrecy. An allotted land for them in the woods that won't be trespassed along with shipment of food, and they will stay their hands out of whatever may happen in the nation. Instead they became the Gamekeepers of the woods, and along with them their dark beasts will be kept in check. That was until the promise and their existence was forgotten.

WHAT ABOUT NOW?
People including the upper families have pretty much forgotten about the Gamekeepers and their oath, and the tradition of offering food to them had been long abandoned. The Gamekeepers themselves had faded to obscurity, most scattered or turned feral. And their homes once again cut down in size. But there's an unusual tale arose instead. A tale shared by old hunters, that if you go too far in the woods, overstayed your trip and have hunted too many animals. They may appear, according to their role namesake.

The Character
My character is one of the current times Gamekeepers who kept to herself but was also watching the happenings in Telegrad. Taught to love the hunt, and respect their sanctity. She would single out people she deems as 'Poachers' and ambush them. She keep to heart the old promise her people had with the townspeople and have a twisted and ironic feeling towards them. For both the unassuming villagers, and the everchanging dukes and duchesses.

Reason for Request
I want to start something up lmao. But reasonably this shouldn't be involving EM events and more based on IC encounters, and more character based rather than an entire eventline about the group itself. I wrote the lore because it's just cool and I hope it adds more to the IC interpretation
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#2
Approved!
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