Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Farshot Penalty lack of transparency
#1
I'm not really sure where else to put this, however, nowhere in the game is it actually explained what the farshot penalty is. Through google search, the only information I could find came from the two wikis, and the old forum update post that was put out explaining the new Guile stat. On all three of those websites, it lists the farshot penalty as -10, and that at 40 guile you'd have -2 hit per tile. I had to scour through this forum directly to find that at the bottom of update 2.60, three years ago, [I never noticed!] the farshot penalty was changed to -15 per hit.

Currently nowhere in the game is the farshot value listed, and nowhere in the game does it explain 'how' it works. (That bows and guns start at 3 range, and all other weapons start at 1 before the farshot penalty triggers. It has nothing to do with base weapon range, I believe.)

In order to save people a lot of headache and a lot of Prinny testing in the future, when they realize they're still losing hit at range despite having 60 scaled guile, i'd ask for the farshot values to be added to the guile stat page, and perhaps on Firing Posture and any other skill or passive that lists the farshot penalty.



[Image: 5d84a837ca.jpg]
Reply
#2
For reference farshot is -15 per tile past weapon base range(?), -1 penalty per 5 scaled gui. (60 scaled would bring that down to -3 per tile, for example.) Wind read increases the range before the penalty starts adding up. Farshot also exclusively applies to basic attacks and basic attack skills, other skills and spells have full hit at any range. But yeah, I basically had to figure that out through trial and error, it being explained in gui or related reading for gui would be nice.
Reply
#3
(Yesterday, 11:08 PM)AkaInuHime Wrote: For reference farshot is -15 per tile past weapon base range(?), -1 penalty per 5 scaled gui. (60 scaled would bring that down to -3 per tile, for example.) Wind read increases the range before the penalty starts adding up. Farshot also exclusively applies to basic attacks and basic attack skills, other skills and spells have full hit at any range. But yeah, I basically had to figure that out through trial and error, it being explained in gui or related reading for gui would be nice.

This is mildly inaccurate. It's past 1 for Melee weapons... and.. Ranged weapons is it's base range. Iirc.
Reply
#4
(Yesterday, 11:13 PM)Rendar Wrote:
(Yesterday, 11:08 PM)AkaInuHime Wrote: For reference farshot is -15 per tile past weapon base range(?), -1 penalty per 5 scaled gui. (60 scaled would bring that down to -3 per tile, for example.) Wind read increases the range before the penalty starts adding up. Farshot also exclusively applies to basic attacks and basic attack skills, other skills and spells have full hit at any range. But yeah, I basically had to figure that out through trial and error, it being explained in gui or related reading for gui would be nice.

This is mildly inaccurate. It's past 1 for Melee weapons... and.. Ranged weapons is it's base range. Iirc.

For ranged weapons its 3, the Marksman Talent "Wind Read" increases both of these values however.
[Image: zo2BdSr.pngp]
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord