(06-23-2025, 06:17 PM)Trexmaster Wrote: If you decide that you're going to have nothing but spells then you deserve the (almost) 100% chance to lower cooldowns.
For what you have to sacrifice to achieve the 99% chance for 1-turn c/d reduction I'd say it's more than fair. Especially if they're sacrificing both of their accessory slots to avoid running Spell Thief.
How is it an issue? I'm genuinely curious why you think so.
This is explicitly a case of Healing Cooldowns + ST + Cabal. Wherein the Cabal Mech just dumps SKI as a whole to be a Heal Bot (har har).
They outclass Elves, by virtue of just being able to Heal More, and the spells that notably
have a cooldown that is worth reducing are almost always healing spells. Dropping skill allows for Innovator to slot 30 points from SKI to Apt. Even if they apply a minimal amount of skills to their character (Mass, ST shenanigans, etc).. a 90% chance for All Your Spell Cooldowns Going Down By One every turn is insane. I've seen it in a number of events thusfar (mostly Brittus events), and it's genuinely something that most events just.. can't deal with.
I know 'Pacifist Healers ruin events, here's an example build of my 500 hp graft' is always looming in the background, but revives on loop + more-or-less infinite HP makes it awful. Hell, we had one in a 4v4 pvp match earlier that ended up Die Harding near to their allies and Phoenix > Malmelo'd their entire team back to 50% HP, and then hit them with Mass > Graft > Healing Discharge the turn right after to get them the rest of the way up.
Then they did it again 2-3 turns later. I understand we're in the Hyper Offense Meta of people dealing 1200 damage in one turn because of damage mod stacking, but this specific combination of ST + Cabal is allowing basically every single healing spell to be looped with next to zero thought because they come off of cooldown that fast.
For reference, the ST/Priest allows for...
Graft is normally 4 turns (now 2 turns)
Malmelo is normally 7 turns (Now 4 turns, 3 turns IF pacifist)
Phoenix (Stolen) is 7 rounds, (now 4 turns, 3 turns if pacifist)
Healing Discharge (Stolen) 6 rounds (Now 3 turns)
Figured I'd build one just to see how Nutty it is.
125 SWA, 46 Phys DR, 48% Magic DR (With an extra 10% Spell DR ontop), Stolen Spells have More Power to them (Health increase by 10).
Guarding is possible. 72 Light Attack
Hymnta
COMC (Can sub out for something else, but this covers 3 GOOD resistances, and covers your weakness)
Dark Shield (+3 Def, 30% Dark DR)
Church Faithful Booties
Heron Feather
Crucifix
A graft is coming out every 2 turns. For 255HP. If an ally is adjacent? That's 382. Every 2 turns. Malmelo on themself heals for 249hp. On a 1000 hp ally? 276. If adjacent? 414 HP.
This is a genuinely insane racial, and pacifist healers (who don't care about hit/ski to begin with) can just... Slot it in. Free of charge. This exact same build as an elf would get about 40 extra on all of their heals, but be dealing with almost double the cooldown length on every single heal spell.
Edit: Changed a singular stat and lost 1 point of light attack. Crucify me.