Posts: 2,100
Threads: 534
Likes Received: 164 in 91 posts
Likes Given: 41
Joined: Nov 2014
Why not have the ability to call shots to certain limbs whenever you do a basic attack. Minus hit, but effects based on it.
You sunder someones legs? -MOV/DODGE
Arms? -HIT/DMG
Head? +FP consumption/higher damage on hit.
Of course your hit would take a penalty, but attacking someones head and hurting it would cause their 10 FP skill to cost 15, and it would deal a lot more damage on said hit.
Arms being battered would cause you to lose the bonus of mainhand/offhand weapon/shield/nihilist depending on how much you did. Etc.
•
Posts: 181
Threads: 61
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Nov 2014
Giving more debuffs to a gun is not the way to go specially with just basic attacks.
That being said, perhaps adding skills may be more viable.
Such as Pinning shot, 6m -- The archer/gunner/arbal takes careful aim at the targets leg, preforming a basic attack with a chance to immobilize for 1-3 turns.
Disabling Shot- The archer/gunner aims for the targets main arm, preforming a basic attack with a chance to render that arm useless for 1-3 turns. (Prevents use of main weapon effectively treating them as unarmed).
Head shot is already a skill.
-- In my opinion
•
Posts: 2,100
Threads: 534
Likes Received: 164 in 91 posts
Likes Given: 41
Joined: Nov 2014
"Called shots" isn't just for guns. Its a phrase used in numerous tabletop systems where you take a Called Attack to a persons body/gear to cause debilitating conditions, or sunder their gear.
Called shot with an axe to their arm? Possible dismemberment
•
Posts: 181
Threads: 61
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Nov 2014
Ahhh, I get you. I was just assuming shot = gun
•
Posts: 7,160
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
•
Posts: 2,100
Threads: 534
Likes Received: 164 in 91 posts
Likes Given: 41
Joined: Nov 2014
•
Posts: 188
Threads: 20
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Nov 2014
It could also be Final Fantasy Tactics A2. The archers in that game had a whole list of
locational damage skills that did less damage than basic attacks, but applied a debuff
based on the body part you targeted.
•
Posts: 1,428
Threads: 227
Likes Received: 1 in 1 posts
Likes Given: 0
Joined: Nov 2014
"[url=http://neus-projects.net/viewtopic.php?p=641#p641 Wrote:LadyLightning » Tue Nov 18, 2014 5:59 pm[/url]"]It could also be Final Fantasy Tactics A2. The archers in that game had a whole list of
locational damage skills that did less damage than basic attacks, but applied a debuff
based on the body part you targeted.
This was definitely neat, yeah. Aim: Legs would cause Immobilize, for example. Though I prefer the minor stat penalty option; less exploitable.
I'd argue you'd need rank 5 weapon expertise in your weapon to try to pull this stuff off, though. And maybe add a trait for it.
*loud burp*
•
Posts: 498
Threads: 35
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Nov 2014
While it sounds like a handy addition it would definetly screw over those that are not dodgers. More often than not I heavily exceed 100% hit on an opponent.
And crippling someone you did ten damage to is just ridiculous.
•