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More dumb class ideas because boredom.
#1
All of these ideas are based off of classes from other SRPGs, because why not. Deliberately keeping values (FP costs, power, etc) vague to avoid balance discussions; just throwing the basic ideas out, basically. Because I was bored. I figured, who knows, maybe one of these might spark an idea for something a class Dev was working on was missing, or something.



Puppeteer
(Inspired by: Doll Masters in Ogrebattle 64, Engineers in Natural Doctrine)

The puppeteer builds golems out of metal, and deployes them in battle. The strength of the golem is directly proportional to the amount of metal spent to build it. If a golem is destroyed, it must be repaired either by more metal, or for a costly fee at a Blacksmith. The Puppeteer spends their own Momentum to control their golems, so every movement is a calculated gambit. Different metals would result in different golem stats, such as a Galdric golem being agile and a carapace golem being more durable but always moving last. Skills would include Golem-specific actions, the ability to repair the golem, and passives such as Protect from the Soldier Tree (for the golem) etc.


Synchronizer
Inspired by: Zenji from Lost Dimension

The Synchronizer has no power on their own. They link up with allies and borrow their powers and skills for themselves. The Synchronizer shares healing, buffs, etc, with their linked ally, but again, is not capable of much of anything on their own. I guess the only feasible way to really make this a thing would be to require it to be monoclassed, but it's a neat concept at the very least.


Confiner
Inspired by: Marona from Phantom Brave

Youkai can be disobedient little shits, at least since the inclusion of the friendship system. However, by linking a Youkai to a mundane object (read: battlefield terrain, like boulders or flowers) the Youkai don't exactly have the freedom to bugger off of their own will, and can't stray too far, preventing suicidal charges. Summoning a Youkai in this manner costs a flat FP cost up front with no upkeep, and the summons last 2-5 turns based on loyalty, and effectively limits the youkai to acting like a turret instead of charging into melee range.


Psychometrist
Inspired by: George from Lost Dimension

Psychometrists read the risidual thoughts left over in objects. From a combat apppication, it means that every blow you land accumulates points that represent reading your opponent. These points are then consumed to power other functions, such as Defense Reduction and Species-Killer effects. Unlike Ki or Essence, these points are applied to he target, not the user, so hitting Target A 3 imes will not give any bonuses vs Target B. Basically, think of it like a combo system where you lead off with normals into very powerful skills that are useless unless the combo is built up first. More of a boss killer class than a dungeon runner.


Sniper
Inspired by: Snipers from XCOM: Enemy Unknown/ Within

By using a move to designate an ally as a "spotter," the sniper can use that ally as a targeting point at the expense of Criticals. For example, if the Sniper has a 6 range gun/ bow, and an enemy is 14 spaces away but is within 3 spaces of their "spotter" ally, the Sniper can take a longshot at normal accuracy, but with the complete and utter inability to land a critical hit at that range. Considering Guns and Bows are fairly heavily Crit-Based, this trades significant power for significant versatility. (Crits can still be landed in the Sniper's "Normal" range.)


... okay, that's enough boredom for one post. Now I'm bored of this post. BRB going to be bored somewhere else.
*loud burp*
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