06-17-2016, 09:11 PM
So, since Expanding Ice got nerfed (which was fine), there needs to actually be a bit of a change to the Fox tree.
Namely that most of it doesn't actually do that much damage for the momentum cost and FP cost tied with it.
They all, at max rank, cost 42 FP.
Icicle Spear 90% Ice Atk, 110% Scaled Wpn Atk (9 momentum to use, 62 fp total cost)
Crawling Spikes 110% Ice Atk, 90% Scaled Wpn Atk (3 momentum to use, 42 fp total cost)
Expanding Ice 110% Ice Atk, 110% Scaled Wpn Atk (6 momentum to use, or a friend, 42 fp + extra cost for ice tiles)
This is all fine and dandy, however they do not, in any way shape or form, warrant 42 FP. Icicle spear alone requires you to have an Ice Point Guard, which requires you to have an Ice Point summoned. This can be done by using the actual skill, or using crawling spikes. One of these is heavily FP intensive, and will make you cry to yourself, the other is still as bad.
Crawling spikes is, arguably, the least momentum intensive to use, but also the weakest one on the list due to weapon scaling on most fists being pretty good to use, so 90% is a definite drawback for 10% ice atk. It has no momentum requirement set up, and can save you 3M to cast Icicle spear with it's Ice Point at the end, however it is still way too costly for what it actually does.
Expanding ice, before the nerf, needed this FP cost. Now though, it does about the same damage as other promotion class skills (or even less damage), costs about twice as much, and doesn't really have anything to note besides "it makes ice gud" and causes a bit of a field hazard (which other skills could make better, for much less cost).
How does their damage compare to other promotion class skills? Well I'm glad you didn't ask!
Spoiler because I'm going to list a few.
Verglas
Monk
Kensei
Hexer
The only thing that comes even remotely close to the FP cost of the Fox tree skills is a map wide AoE that does just about as much damage as Expanding ice does, doesn't require you to have any prior set up, and can poison anyone who's near you... So...
Can the fox tree skills get brought down in FP cost in relation to how much momentum they actually require to use? If that's asking too much, buffing up the damage would be the next (best) step. Thank you.
Namely that most of it doesn't actually do that much damage for the momentum cost and FP cost tied with it.
They all, at max rank, cost 42 FP.
Icicle Spear 90% Ice Atk, 110% Scaled Wpn Atk (9 momentum to use, 62 fp total cost)
Crawling Spikes 110% Ice Atk, 90% Scaled Wpn Atk (3 momentum to use, 42 fp total cost)
Expanding Ice 110% Ice Atk, 110% Scaled Wpn Atk (6 momentum to use, or a friend, 42 fp + extra cost for ice tiles)
This is all fine and dandy, however they do not, in any way shape or form, warrant 42 FP. Icicle spear alone requires you to have an Ice Point Guard, which requires you to have an Ice Point summoned. This can be done by using the actual skill, or using crawling spikes. One of these is heavily FP intensive, and will make you cry to yourself, the other is still as bad.
Crawling spikes is, arguably, the least momentum intensive to use, but also the weakest one on the list due to weapon scaling on most fists being pretty good to use, so 90% is a definite drawback for 10% ice atk. It has no momentum requirement set up, and can save you 3M to cast Icicle spear with it's Ice Point at the end, however it is still way too costly for what it actually does.
Expanding ice, before the nerf, needed this FP cost. Now though, it does about the same damage as other promotion class skills (or even less damage), costs about twice as much, and doesn't really have anything to note besides "it makes ice gud" and causes a bit of a field hazard (which other skills could make better, for much less cost).
How does their damage compare to other promotion class skills? Well I'm glad you didn't ask!
Spoiler because I'm going to list a few.
Verglas
Monk
Kensei
Hexer
The only thing that comes even remotely close to the FP cost of the Fox tree skills is a map wide AoE that does just about as much damage as Expanding ice does, doesn't require you to have any prior set up, and can poison anyone who's near you... So...
Can the fox tree skills get brought down in FP cost in relation to how much momentum they actually require to use? If that's asking too much, buffing up the damage would be the next (best) step. Thank you.