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These bullets, they hit like pillows!
#1
Multishot guns don't seem to add weapon power to each shot, single shot guns don't appear to add power at all either, making them not do much damage at all, just their scaling split up by rounds

Guns tested: Spirit hunter and moonlight mercy, no akimbo.

Debug:
Code:
((Spirit Hunter))
Debug: attack_pow: wep_pw (13) increases Power to 82
Debug: Total Power for Revolver / Revolver was 82.
Debug: Revolver; rounds = 4, rounds_over = , bonus_dmgs = 75, bonus_dmg_over =
Debug: Basic Attack - Weapon Revolver; 0
Raven-winged Ranger attacks Lupine Arena Combatant with Revolver and hits them!
Debug: no_armor was in flags
Debug: projectile was in flags
Lupine Arena Combatant takes 12 Pierce damage.
Raven-winged Ranger recovered 1 FP.
Debug: Basic Attack - Weapon Revolver; 0
Raven-winged Ranger attacks Lupine Arena Combatant with Revolver and hits them!
Debug: no_armor was in flags
Debug: projectile was in flags
Lupine Arena Combatant takes 12 Pierce damage.
Raven-winged Ranger recovered 1 FP.
OOC Exemida: My lovely lovely farm http://imgur.com/j6LuM7M
Debug: Basic Attack - Weapon Revolver; 0
Raven-winged Ranger attacks Lupine Arena Combatant with Revolver and hits them!
Debug: no_armor was in flags
Debug: projectile was in flags
Lupine Arena Combatant takes 12 Pierce damage.
Raven-winged Ranger recovered 1 FP.
Debug: Basic Attack - Weapon Revolver; 0
Raven-winged Ranger attacks Lupine Arena Combatant with Revolver and hits them!
Debug: no_armor was in flags
Debug: projectile was in flags
Lupine Arena Combatant takes 12 Pierce damage.
Raven-winged Ranger recovered 1 FP.

((Moonlight Mercy))
Raven-winged Ranger's turn.
Debug: attack_pow: wep_pw (15) increases Power to 82
Debug: Total Power for Headshot / Headshot was 82.
Debug: attack_pow: wep_pw (15) increases Power to 82
Debug: Total Power for Headshot / Headshot was 82.
Debug: Basic Attack - Weapon Headshot; 0
Raven-winged Ranger attacks Lupine Arena Combatant with Headshot and hits them!
Debug: no_armor was in flags
Debug: projectile was in flags
Lupine Arena Combatant takes 46 Pierce damage.
[Image: zo2BdSr.pngp]
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#2
That and the gun critical hits are borked too, they do less damage than a normal shot, if the gun is multi-shot. (Picture's gun was a quickdraw, he attacked first.)

[Image: 7472c0c0d9bd4ab4ac80c726baae178b.png]
Guns are finally balanced. (Dat crit tho.)
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#3
I'm pretty sure that's just Akiimbo going wonky as hell, Kunai.
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#4
Since Akimbo takes raw power as damage, and power is not applying to guns, it just means akimbo does 1 damage
[Image: zo2BdSr.pngp]
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#5
Code:
Debug: attack_pow: wep_pw (16) increases Power to 97
Debug: Total Power for X-Calibur Magnum / X-Calibur Magnum was 97.
Debug: X-Calibur Magnum; rounds = 1, rounds_over = , bonus_dmgs = 86, bonus_dmg_over =
Debug: Basic Attack - Weapon X-Calibur Magnum; 0
Critical Hit! Troublesome Visitor attacks Floating Jammer with X-Calibur Magnum and hits them!
Debug: no_armor was in flags
Debug: projectile was in flags
Floating Jammer takes 103 Pierce damage.

My Excel Sniper seems fine, so either it's not all guns, it's just Akimbo (likely), and/or you're failing to account for your opponent's defense stat. This was with 110% critical damage against a Jammer with 3 Defense. 97 * 110% * 97% = ~103
[Image: 5a7229cbed.png]
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#6
Did you use parting shot in that test? It seems to only apply to basic attacks, also, maybe single shots are not the problem, but multi-shots are most definitely not adding their power to each attack, tested with upgrade and corbie's aerial combatant
[Image: zo2BdSr.pngp]
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#7
Edit: It seems I got the calculation for critical a bit off, so the gun is definitely missing approx. 11 power from the debug readout. That's odd considering the gun is 16 power, so I'm guessing the debug readout isn't accounting for upgrades, or I'm not entirely understanding how to read it. Either way, Spoops is correct. Sorry for the confusion.
[Image: 5a7229cbed.png]
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#8
This should be corrected in 1.59d.
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