08-12-2016, 06:25 PM
I have no idea what to call this issue, but, having more than one monster as a mercenary in a fight causes strange things to happen.
With two or more monster mercenaries, after finishing a fight, the next fight will 1. Add a copy of one of your monster mercenaries to a pool of enemies that will automatically spawn in -any- fight you do and 2. Spawn all enemies in that pool against you. (note: the copies are keeping status effects they gain as well, still being Feared from getting murdered a million times for science).
Turning off mercenaries will cause the pool to deplete one enemy per fight you finish.
If any of the enemy copies get a turn, they will not take it, and the fight will not continue.
See all those 'allies' on the bottom? Those are the copied enemies. Also it appears that lauders that pop out of the 'allies' will be added to a pool of actual allies that will spawn on your side every fight from then on.
EDIT: The lauders that spawn will appear in -every single fight that starts on the server-, although they won't actually be in the fight. Turning off mercenaries on the person who caused it and entering a fight will remove them....for the person who spawned them? Honestly I have no idea what's going on with the lauders. I figure fixing the issue in the topic will make this a non-issue.
With two or more monster mercenaries, after finishing a fight, the next fight will 1. Add a copy of one of your monster mercenaries to a pool of enemies that will automatically spawn in -any- fight you do and 2. Spawn all enemies in that pool against you. (note: the copies are keeping status effects they gain as well, still being Feared from getting murdered a million times for science).
Turning off mercenaries will cause the pool to deplete one enemy per fight you finish.
If any of the enemy copies get a turn, they will not take it, and the fight will not continue.
See all those 'allies' on the bottom? Those are the copied enemies. Also it appears that lauders that pop out of the 'allies' will be added to a pool of actual allies that will spawn on your side every fight from then on.
EDIT: The lauders that spawn will appear in -every single fight that starts on the server-, although they won't actually be in the fight. Turning off mercenaries on the person who caused it and entering a fight will remove them....for the person who spawned them? Honestly I have no idea what's going on with the lauders. I figure fixing the issue in the topic will make this a non-issue.