11-23-2016, 08:30 AM
I realize this'd be a lot of work to implement, but I think it could be cool for RP purposes:
It'd be cool if the less law abiding players could raid the caravan.
- Profit could be based on any number of variables. It'd need to be pretty good to outweigh the consequences, though.
- The caravan crew would escape and report the incident to the guards. This would alert Player Guards (Specifically Chaos) and render NPC guards hostile towards the attacker. For example, if these people then attempted to enter the Arena, they would need to fight off the NPC guards. (This would also help slow down the Bandits in question, allowing the player guards more time to catch up with them.
- If they lose to NPC guards, they lose nothing, but respawn in a cell. It'd be up to Chaos to look at if they're a repeat offender and the severity of the raid.
- The caravan can hire NPC guards or player Deputies for defense depending on how much profit they're making.
TLDR version: Elder Scrolls up in here.
It'd be cool if the less law abiding players could raid the caravan.
- Profit could be based on any number of variables. It'd need to be pretty good to outweigh the consequences, though.
- The caravan crew would escape and report the incident to the guards. This would alert Player Guards (Specifically Chaos) and render NPC guards hostile towards the attacker. For example, if these people then attempted to enter the Arena, they would need to fight off the NPC guards. (This would also help slow down the Bandits in question, allowing the player guards more time to catch up with them.
- If they lose to NPC guards, they lose nothing, but respawn in a cell. It'd be up to Chaos to look at if they're a repeat offender and the severity of the raid.
- The caravan can hire NPC guards or player Deputies for defense depending on how much profit they're making.
TLDR version: Elder Scrolls up in here.
*loud burp*