06-14-2017, 03:45 PM
Recently posted a query about how the fan tomes work, but this is changing into an opinion so I'm making a different topic here.
So, yes. The Fan Tomes have a max power of 10 with Pristine Pages and forging, and a total weapon scaling of 150% across three stats. This means that casting an improper spell will only incur a penalty of -5 power (including the secondary element), and their weapon effect will give approximately +15 power to the spells affected.
The Desert Wind, as a ten star, has a max power of 23, but only has a weapon scaling of 105% across three stats. An improper spell will then subtract -11 power from their spell (including the secondary element), and their UL% effect will give about +24 power to the affected spells.
I think this comparison shows how underpowered the Desert Wind is compared to the regular Tome Fan set, especially as it scales off of WIL, CEL, and DEF, with CEL and DEF being two stats that don't go very well together. I would like to see at least one of the following happen;
*The Desert Wind's scaling increases to 50% WIL, CEL, and DEF (To put the weapon at an equal power to its lower-rarity cousins)
*The Sandstorm effect becomes 3*UL% of occuring (it's 24 Earth Damage to the map, affected by resistances. There's very little reason for it to have the same chance as the Tarnel, which you can try for multiple times in one round)
*The UL% Power to Sylphid/Isespian spells changed to UL% Damage to Sylphid/Isespian spells. (I.E. affected by Evocation, Elemental Attack, additional damage modifiers)
*The weapon counting as a proper casting tool for both Earth and Wind spells (I hate this penalty, but it's most likely here to stay, so let's make dual-type casting fans fulfill their purpose)
So, yes. The Fan Tomes have a max power of 10 with Pristine Pages and forging, and a total weapon scaling of 150% across three stats. This means that casting an improper spell will only incur a penalty of -5 power (including the secondary element), and their weapon effect will give approximately +15 power to the spells affected.
The Desert Wind, as a ten star, has a max power of 23, but only has a weapon scaling of 105% across three stats. An improper spell will then subtract -11 power from their spell (including the secondary element), and their UL% effect will give about +24 power to the affected spells.
I think this comparison shows how underpowered the Desert Wind is compared to the regular Tome Fan set, especially as it scales off of WIL, CEL, and DEF, with CEL and DEF being two stats that don't go very well together. I would like to see at least one of the following happen;
*The Desert Wind's scaling increases to 50% WIL, CEL, and DEF (To put the weapon at an equal power to its lower-rarity cousins)
*The Sandstorm effect becomes 3*UL% of occuring (it's 24 Earth Damage to the map, affected by resistances. There's very little reason for it to have the same chance as the Tarnel, which you can try for multiple times in one round)
*The UL% Power to Sylphid/Isespian spells changed to UL% Damage to Sylphid/Isespian spells. (I.E. affected by Evocation, Elemental Attack, additional damage modifiers)
*The weapon counting as a proper casting tool for both Earth and Wind spells (I hate this penalty, but it's most likely here to stay, so let's make dual-type casting fans fulfill their purpose)