08-04-2017, 10:52 AM
Right now, Arbalest is kind of in a bad spot (outside of the cinder/oil chain push/pull strats of murdering literally everything that moves in your general vicinity). The new Stun mechanic has gimped the only thing Arbalest was really known for (which was fuck you and your whole turn). It's a very interesting class, but the fact that Archer hasn't really got good main class skills and the fact that it's so SP thirsty adds up really, really quick for why it's kind-of a bad class.
I've a few ideas that might make the archer route a bit more bearable, for right now, at least.
1) Combine Snipe and Keyshot. There's no real reason for these to be split up. Archers already take a -40 to their hit rate if they want to hit MA, and get DR if they want to hit a Duelist/MA. Just combining these two will save 3-4 SP and allow the archer to have some wiggle room.
2) Figure out a better main-class skill for it. Marked Target isn't that good, due to (still) how good and how overbearing movement skills are considering they (still) don't trigger traps. That, or just give them something like +15% damage on enemies at range or something. Since Duelists get 10% DR and 10% Damage boost, MA gets 10% DR (with a shitton of restrictions) etc etc.
3) Change the arrow types to be either 1M (for more fluidity in swapping), or make them cost 3 SP to get the same effect they have at 5 SP.
4) Add an actual gun path for this fucking class. Right now it gets +15 hit, fortune wind, a trap, and warning shot. That's it. Why the fuck does Magic Gunner build off of a base class that has almost nothing to do with guns.
I've a few ideas that might make the archer route a bit more bearable, for right now, at least.
1) Combine Snipe and Keyshot. There's no real reason for these to be split up. Archers already take a -40 to their hit rate if they want to hit MA, and get DR if they want to hit a Duelist/MA. Just combining these two will save 3-4 SP and allow the archer to have some wiggle room.
2) Figure out a better main-class skill for it. Marked Target isn't that good, due to (still) how good and how overbearing movement skills are considering they (still) don't trigger traps. That, or just give them something like +15% damage on enemies at range or something. Since Duelists get 10% DR and 10% Damage boost, MA gets 10% DR (with a shitton of restrictions) etc etc.
3) Change the arrow types to be either 1M (for more fluidity in swapping), or make them cost 3 SP to get the same effect they have at 5 SP.
4) Add an actual gun path for this fucking class. Right now it gets +15 hit, fortune wind, a trap, and warning shot. That's it. Why the fuck does Magic Gunner build off of a base class that has almost nothing to do with guns.