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Curate buffs and stat scaling.
#1
As it is currently, skills that grant temporary stat bonuses have a lot less impact due to how stat scaling works. Possibly the biggest example is Invigoration and Quickness from curates. Because it's a flat stat increase, especially to stats that are often pushed close to or beyond the scaling threshold it reduces their effectiveness for a vast majority of people it's cast on.

There are two simple solutions to this problem. One is to have temporary stat increases affect a character's base stats so it's not affected by scaling. The other is to have them made to affect a character's sub stats directly (such as power, hit, critical, phys and mag def percentages, evasion, ect.) For example, Invigoration could be made to increase an ally's power and hit (And even crit chance) by +1 per level as well as +1 to elemental attack & Quickness would have +2 evade/ level. That would more or less mimic the same effects of increasing STR WIL and CEL as they did before.
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#2
This seems like a balance-fu topic.
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