04-10-2018, 07:25 AM
The effect after using the skills from the Grandovyn, Foigrant, or Rexys states: Your main hand weapon type is changed. Sub if the tome is in your sub hand.
It is best to explain this by example:
-Main hand a Grandovyn
-Use Grandovyn type change, the buff will describe: Main Handed Weapon changed to sword
-Swap your main hand with whatever you want in your tool belt, the buff stays, for for example, you swap it with an Brawlers Glove
-With the Grandovyn effect still active, your Brawlers Glove is actually a sword
I tested this with all of the weapon change tomes, and with different other weapons, and obviously these leads to broken combinations.
-Rebelling Brawlers Glove into a sword for insane scaling.
-Chorus into an Axe for super strong bright bishops.
-Any of the 50/50/50 Tomes into a sword/spear/axe
-**Any 10* into a sword/spear/axe!!!!**
Another main reason this is broken, because they transform into compatible weapons, you get the bonus scaling from two-handing.
This TECHNICALLY isnt a bug, as all of the features are working properly, but its obviously not intended.
A way to fix this is to simply change the code for how these tomes abilities work, what to change them to is not up to me.
It is best to explain this by example:
-Main hand a Grandovyn
-Use Grandovyn type change, the buff will describe: Main Handed Weapon changed to sword
-Swap your main hand with whatever you want in your tool belt, the buff stays, for for example, you swap it with an Brawlers Glove
-With the Grandovyn effect still active, your Brawlers Glove is actually a sword
I tested this with all of the weapon change tomes, and with different other weapons, and obviously these leads to broken combinations.
-Rebelling Brawlers Glove into a sword for insane scaling.
-Chorus into an Axe for super strong bright bishops.
-Any of the 50/50/50 Tomes into a sword/spear/axe
-**Any 10* into a sword/spear/axe!!!!**
Another main reason this is broken, because they transform into compatible weapons, you get the bonus scaling from two-handing.
This TECHNICALLY isnt a bug, as all of the features are working properly, but its obviously not intended.
A way to fix this is to simply change the code for how these tomes abilities work, what to change them to is not up to me.