03-19-2019, 01:40 PM
This has been possibly suggested before, but I have no idea. ESPECIALLY NOW THAT WE HAVE SKILL QUOTES. This will definitely be gold! I would go far and also ask for a possibility to do multiple types of Taunt quotes depending on the enemy's race.
Anyway, here goes:
(If you have more than one Taunt Enhance skill active, only the Main Class one will apply.)
Anyway, here goes:
Quote:Taunt
(Soldier, 3 SP, 5 FP, 1M, 1 round cooldown)
A true soldier knows how to put a show to disrupt the enemy ranks. Targets an enemy within 7 range and inflicts 'Taunted' on them for 4 rounds. (Halved duration on non-Boss, non-Player enemies). Taunted enemies, if they are non-Player and non-Boss mobs, will only be able to move and target you. A Taunted enemy will deal (Rank)% more damage to the causer, and (Rank * 2)% less damage to other targets.
Rank 1 - 5%
Rank 2 - 10%
Rank 3 - 15%
Quote:Showtime!
(Demon Hunter class skill tree, 1 SP, Innate)
Toy a bit with your prey, turning your foe's frustrations into a show of style. Taunt Enhance skill. If you take less than 15% of your Max HP in one round by your Taunted enemy, on the following round you will gain a buff named "Styling", which may reduce all of Demon Hunter Offensive skill's momentum costs by 1 (Momentum Reduction and Health Threshold are doubled if Demon Hunter is both your Main Class and your Sub Class).
Quote:Shirk
(Tactician class skill tree, 1 SP, Innate)
Basic tactical warfare dictates that all attention should 'probably' be away from you. Taunt Enhance skill. Your Taunt becomes a two-targeted skill. Target X will be the one who will receive the Taunt, and Target Y will be the labeled as the causer and receive 'Shirked' for the same duration as the Taunted status. Every time a Shirked ally is damaged, your Tactics rank will increase by 1.
Quote:Dominate
(Black Knight class skill tree, 1 SP, Innate)
Upset enemies are much easier to terrorize once they see how useless it is to try. Taunt Enhance skill. Taking less than your Scaled DEF + Scaled WIL as damage against a Taunted enemy has a chance to randomly inflict them with Worn Out LV20, Silence, Knockdown, Hesitating, Clumsy or Confused for 2 rounds.
(If you have more than one Taunt Enhance skill active, only the Main Class one will apply.)
what the heck!!!
im not part of the abc news
im not part of the abc news
![[Image: 21c5ffe850a83e858f2eed11d594fe17.jpg]](https://i.pinimg.com/736x/21/c5/ff/21c5ffe850a83e858f2eed11d594fe17.jpg)