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Dragon knights (merc ones atleast) often end their turn after moving, even though they should still be able to attack. was a problem before 7m normalisation and still is. sometimes reboot fixes it for a moment, sometimes it doesnt, only temporarily though
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Well, you aren't supposed to be able to capture them in the first place. That's been corrected. If the enemy dragon knights have the same problem then I'll need more details on how to reproduce it.
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Posts: 285
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Neus post_id=37406 time=1565795863 user_id=2 Wrote:Well, you aren't supposed to be able to capture them in the first place. That's been corrected. If the enemy dragon knights have the same problem then I'll need more details on how to reproduce it.
You werent? damn thats news, so much people been using them
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