06-06-2022, 10:23 PM
1) Spawn a walking mob with Guard behavior.
2) Have a party fight it.
3) Have them lose the fight.
4) They will lose Murai and items on defeat.
The reason I feel this isn't intended is because there was a change made so that forced encounters wouldn't make people lose items/money on defeat.
To be more specific, it's spawn walking monster that causes this, not forced encounter!
2) Have a party fight it.
3) Have them lose the fight.
4) They will lose Murai and items on defeat.
The reason I feel this isn't intended is because there was a change made so that forced encounters wouldn't make people lose items/money on defeat.
To be more specific, it's spawn walking monster that causes this, not forced encounter!